C Interface hook for getting number of creatures per side.
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@ -21,6 +21,7 @@ export uint8_t CreatureLib_Battle_TrySetChoice(bool& out, Battle* p, BaseTurnCho
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export bool CreatureLib_Battle_CanFlee(const Battle* p) { return p->CanFlee(); }
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export bool CreatureLib_Battle_CanFlee(const Battle* p) { return p->CanFlee(); }
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export uint8_t CreatureLib_Battle_CheckChoicesSetAndRun(Battle* p) { Try(p->CheckChoicesSetAndRun();) }
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export uint8_t CreatureLib_Battle_CheckChoicesSetAndRun(Battle* p) { Try(p->CheckChoicesSetAndRun();) }
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export uint32_t CreatureLib_Battle_GetCurrentTurn(Battle* p) { return p->GetCurrentTurn(); }
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export uint32_t CreatureLib_Battle_GetCurrentTurn(Battle* p) { return p->GetCurrentTurn(); }
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export uint32_t CreatureLib_Battle_GetCreaturesPerSide(Battle* p) { return p->GetCreaturesPerSide(); }
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export ChoiceQueue* CreatureLib_Battle_GetCurrentTurnQueue(const Battle* p) {
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export ChoiceQueue* CreatureLib_Battle_GetCurrentTurnQueue(const Battle* p) {
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return p->GetCurrentTurnQueue().GetRaw();
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return p->GetCurrentTurnQueue().GetRaw();
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