Give DamageLibrary an implementation for its destructor.
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@ -7,7 +7,7 @@
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namespace CreatureLib::Battling{
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class DamageLibrary {
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public:
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virtual ~DamageLibrary();
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virtual ~DamageLibrary() = default;
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virtual int GetDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
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virtual int GetBasePower(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
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