Add C Interface for Battle::GetCurrentTurn.
continuous-integration/drone/push Build is passing Details

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Deukhoofd 2020-07-31 14:21:46 +02:00
parent bd7ecb6b33
commit b1ecb56f10
Signed by: Deukhoofd
GPG Key ID: ADF2E9256009EDCE
1 changed files with 1 additions and 0 deletions

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@ -20,6 +20,7 @@ export uint8_t CreatureLib_Battle_TrySetChoice(bool& out, Battle* p, BaseTurnCho
} }
export bool CreatureLib_Battle_CanFlee(const Battle* p) { return p->CanFlee(); } export bool CreatureLib_Battle_CanFlee(const Battle* p) { return p->CanFlee(); }
export uint8_t CreatureLib_Battle_CheckChoicesSetAndRun(Battle* p) { Try(p->CheckChoicesSetAndRun();) } export uint8_t CreatureLib_Battle_CheckChoicesSetAndRun(Battle* p) { Try(p->CheckChoicesSetAndRun();) }
export uint32_t CreatureLib_Battle_GetCurrentTurn(Battle* p) { return p->GetCurrentTurn(); }
export ChoiceQueue* CreatureLib_Battle_GetCurrentTurnQueue(const Battle* p) { export ChoiceQueue* CreatureLib_Battle_GetCurrentTurnQueue(const Battle* p) {
return p->GetCurrentTurnQueue().GetRaw(); return p->GetCurrentTurnQueue().GetRaw();