Add C Interface for Battle::GetCurrentTurn.
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@ -20,6 +20,7 @@ export uint8_t CreatureLib_Battle_TrySetChoice(bool& out, Battle* p, BaseTurnCho
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}
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}
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export bool CreatureLib_Battle_CanFlee(const Battle* p) { return p->CanFlee(); }
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export bool CreatureLib_Battle_CanFlee(const Battle* p) { return p->CanFlee(); }
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export uint8_t CreatureLib_Battle_CheckChoicesSetAndRun(Battle* p) { Try(p->CheckChoicesSetAndRun();) }
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export uint8_t CreatureLib_Battle_CheckChoicesSetAndRun(Battle* p) { Try(p->CheckChoicesSetAndRun();) }
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export uint32_t CreatureLib_Battle_GetCurrentTurn(Battle* p) { return p->GetCurrentTurn(); }
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export ChoiceQueue* CreatureLib_Battle_GetCurrentTurnQueue(const Battle* p) {
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export ChoiceQueue* CreatureLib_Battle_GetCurrentTurnQueue(const Battle* p) {
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return p->GetCurrentTurnQueue().GetRaw();
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return p->GetCurrentTurnQueue().GetRaw();
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