Make DataLibrary use unique_ptr.
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This commit is contained in:
2020-05-24 19:01:47 +02:00
parent c056ddc6b3
commit b17c0648ff
6 changed files with 30 additions and 60 deletions

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@@ -30,7 +30,7 @@ TEST_CASE("Turn ordering: Attack before pass", "[Battling]") {
}
TEST_CASE("Turn ordering: High priority goes before no priority", "[Battling]") {
auto l = TestLibrary::Get()->GetAttackLibrary();
const auto& l = TestLibrary::Get()->GetAttackLibrary();
auto a1 = new LearnedAttack(l->Get("standard"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto a2 = new LearnedAttack(l->Get("highPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
@@ -52,7 +52,7 @@ TEST_CASE("Turn ordering: High priority goes before no priority", "[Battling]")
}
TEST_CASE("Turn ordering: Higher priority goes before high priority", "[Battling]") {
auto l = TestLibrary::Get()->GetAttackLibrary();
const auto& l = TestLibrary::Get()->GetAttackLibrary();
auto a1 = new LearnedAttack(l->Get("highPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto a2 = new LearnedAttack(l->Get("higherPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
@@ -74,7 +74,7 @@ TEST_CASE("Turn ordering: Higher priority goes before high priority", "[Battling
}
TEST_CASE("Turn ordering: High priority goes before low priority", "[Battling]") {
auto l = TestLibrary::Get()->GetAttackLibrary();
const auto& l = TestLibrary::Get()->GetAttackLibrary();
auto a1 = new LearnedAttack(l->Get("lowPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto a2 = new LearnedAttack(l->Get("higherPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
@@ -96,7 +96,7 @@ TEST_CASE("Turn ordering: High priority goes before low priority", "[Battling]")
}
TEST_CASE("Turn ordering: No priority goes before low priority", "[Battling]") {
auto l = TestLibrary::Get()->GetAttackLibrary();
const auto& l = TestLibrary::Get()->GetAttackLibrary();
auto a1 = new LearnedAttack(l->Get("lowPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto a2 = new LearnedAttack(l->Get("standard"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));