Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
This commit is contained in:
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779f0b08cf
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@ -10,20 +10,20 @@ Battling::Creature::Creature(const BattleLibrary* library, const Library::Creatu
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const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid,
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Library::Gender gender, uint8_t coloring, const Library::Item* heldItem,
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std::string nickname, int8_t talent, std::vector<LearnedAttack*> attacks)
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: _library(library), __Species(species), __Variant(variant), __Level(level), __Experience(experience),
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__UniqueIdentifier(uid), __Gender(gender), __Coloring(coloring), __HeldItem(heldItem),
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_nickname(std::move(nickname)), _talentIndex(talent), _hasOverridenTalent(false), _attacks(std::move(attacks)) {
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: _library(library), _species(species), _variant(variant), _level(level), _experience(experience),
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_uniqueIdentifier(uid), _gender(gender), _coloring(coloring), _heldItem(heldItem), _nickname(std::move(nickname)),
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_talentIndex(talent), _hasOverridenTalent(false), _attacks(std::move(attacks)) {
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_activeTalent = _library->LoadScript(ScriptResolver::ScriptCategory::Talent, GetActiveTalent());
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}
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void Battling::Creature::ChangeLevel(int8_t amount) {
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this->__Level += amount;
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this->_level += amount;
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RecalculateFlatStats();
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}
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const std::string& Battling::Creature::GetNickname() const {
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if (_nickname.empty())
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return __Species->GetName();
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return _species->GetName();
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return _nickname;
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}
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@ -31,7 +31,7 @@ const std::string& Battling::Creature::GetActiveTalent() const {
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if (_hasOverridenTalent) {
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return _overridenTalentName;
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}
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return __Variant->GetTalent(_talentIndex);
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return _variant->GetTalent(_talentIndex);
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}
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void Battling::Creature::SetBattleData(Battling::Battle* battle, Battling::BattleSide* side) {
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@ -53,7 +53,7 @@ uint32_t Battling::Creature::GetFlatStat(Core::Statistic stat) const { return _f
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uint32_t Battling::Creature::GetBoostedStat(Core::Statistic stat) const { return _boostedStats.GetStat(stat); }
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uint32_t Battling::Creature::GetBaseStat(Core::Statistic stat) const { return __Variant->GetStatistic(stat); }
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uint32_t Battling::Creature::GetBaseStat(Core::Statistic stat) const { return _variant->GetStatistic(stat); }
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int8_t Battling::Creature::GetStatBoost(Core::Statistic stat) const { return _statBoost.GetStat(stat); }
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@ -83,7 +83,7 @@ Battling::Battle* Battling::Creature::GetBattle() const { return _battle; }
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Battling::BattleSide* Battling::Creature::GetBattleSide() const { return _side; }
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bool Battling::Creature::IsFainted() const { return this->__CurrentHealth <= 0; }
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bool Battling::Creature::IsFainted() const { return this->_currentHealth <= 0; }
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void Battling::Creature::OnFaint() {
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// HOOK: On Faint
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@ -96,13 +96,13 @@ void Battling::Creature::OnFaint() {
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}
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void Battling::Creature::Damage(uint32_t damage, Battling::DamageSource source) {
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if (damage > __CurrentHealth) {
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damage = __CurrentHealth;
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if (damage > _currentHealth) {
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damage = _currentHealth;
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}
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// HOOK: On Damage
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auto newHealth = __CurrentHealth - damage;
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this->GetBattle()->TriggerEventListener(new DamageEvent(this, source, __CurrentHealth, newHealth));
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__CurrentHealth = newHealth;
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auto newHealth = _currentHealth - damage;
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this->GetBattle()->TriggerEventListener(new DamageEvent(this, source, _currentHealth, newHealth));
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_currentHealth = newHealth;
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if (IsFainted() && damage > 0) {
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OnFaint();
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@ -117,7 +117,7 @@ void Battling::Creature::OverrideActiveTalent(const std::string& talent) {
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const std::vector<uint8_t>& Battling::Creature::GetTypes() const {
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// HOOK: override types.
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return this->__Variant->GetTypes();
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return this->_variant->GetTypes();
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}
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bool Battling::Creature::HasType(uint8_t type) const {
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@ -134,24 +134,24 @@ void Battling::Creature::GetActiveScripts(std::vector<ScriptWrapper>& scripts) {
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void Battling::Creature::ClearVolatileScripts() { _volatile.Clear(); }
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void Battling::Creature::AddExperience(uint32_t amount) {
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auto maxLevel = _library->GetSettings().GetMaximalLevel();
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if (__Level >= maxLevel) {
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if (_level >= maxLevel) {
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return;
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}
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auto exp = __Experience + amount;
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auto exp = _experience + amount;
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auto level = _library->GetGrowthRateLibrary()->CalculateLevel(this->GetSpecies()->GetGrowthRate(), exp);
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if (level >= maxLevel) {
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exp = _library->GetGrowthRateLibrary()->CalculateExperience(this->GetSpecies()->GetGrowthRate(), maxLevel);
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}
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__Experience = exp;
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__Level = level;
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_experience = exp;
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_level = level;
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}
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const Library::CreatureSpecies* Battling::Creature::GetDisplaySpecies() {
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auto species = __Species;
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auto species = _species;
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HOOK(OverrideDisplaySpecies, this, this, &species);
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return species;
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}
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const Library::SpeciesVariant* Battling::Creature::GetDisplayVariant() {
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auto variant = __Variant;
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auto variant = _variant;
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HOOK(OverrideDisplayVariant, this, this, &variant);
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return variant;
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}
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@ -1,7 +1,6 @@
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#ifndef CREATURELIB_BATTLECREATURE_HPP
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#define CREATURELIB_BATTLECREATURE_HPP
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#include "../../GenericTemplates.hpp"
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#include "../../Library/CreatureData/CreatureSpecies.hpp"
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#include "../../Library/Items/Item.hpp"
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#include "../ScriptHandling/ScriptAggregator.hpp"
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@ -20,18 +19,17 @@ namespace CreatureLib::Battling {
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protected:
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const BattleLibrary* _library;
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GetProperty(const Library::CreatureSpecies*, Species);
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GetProperty(const Library::SpeciesVariant*, Variant);
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const Library::CreatureSpecies* _species;
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const Library::SpeciesVariant* _variant;
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GetProperty(uint8_t, Level);
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GetProperty(uint32_t, Experience);
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GetProperty(uint32_t, UniqueIdentifier);
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GetProperty(Library::Gender, Gender);
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GetProperty(uint8_t, Coloring);
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GetProperty(const Library::Item*, HeldItem);
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GetProperty(uint32_t, CurrentHealth);
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uint8_t _level;
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uint32_t _experience;
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uint32_t _uniqueIdentifier;
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Library::Gender _gender;
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uint8_t _coloring;
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const Library::Item* _heldItem;
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uint32_t _currentHealth;
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protected:
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Core::StatisticSet<int8_t> _statBoost;
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Core::StatisticSet<uint32_t> _flatStats;
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Core::StatisticSet<uint32_t> _boostedStats;
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@ -70,9 +68,18 @@ namespace CreatureLib::Battling {
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virtual void Initialize() {
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RecalculateFlatStats();
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__CurrentHealth = GetBoostedStat(Core::Statistic::Health);
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_currentHealth = GetBoostedStat(Core::Statistic::Health);
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}
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inline const Library::CreatureSpecies* GetSpecies() const { return _species; }
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inline const Library::SpeciesVariant* GetVariant() const { return _variant; }
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inline uint8_t GetLevel() const { return _level; }
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inline uint32_t GetExperience() const { return _experience; }
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inline Library::Gender GetGender() const { return _gender; }
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inline uint8_t GetColoring() const { return _coloring; }
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inline const Library::Item* GetHeldItem() const { return _heldItem; }
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inline uint32_t GetCurrentHealth() const { return _currentHealth; }
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void SetBattleData(Battle* battle, BattleSide* side);
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Battle* GetBattle() const;
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BattleSide* GetBattleSide() const;
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@ -2,7 +2,6 @@
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#define CREATURELIB_STATISTICSET_HPP
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#include <exception>
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#include <stdint.h>
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#include "../GenericTemplates.hpp"
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#include "Exceptions/NotReachableException.hpp"
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#include "Statistic.hpp"
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@ -1,23 +0,0 @@
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/*!
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\brief GetProperty creates a simple wrapper for a field, creating a private field, and a public getter method.
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*/
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#define GetProperty(type, name) \
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protected: \
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type __##name; \
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\
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public: \
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[[nodiscard]] inline type Get##name() const { return __##name; };
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/*!
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\brief GetProperty creates a simple wrapper for a field, creating a private field, a public getter method, and a public
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setter method.
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*/
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#define GetSetProperty(type, name) \
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private: \
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type __##name; \
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\
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public: \
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[[nodiscard]] inline type Get##name() const { return __##name; }; \
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\
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public: \
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inline void Set##name(type value) { __##name = value; };
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@ -6,8 +6,8 @@ CreatureLib::Library::AttackData::AttackData(std::string name, std::string type,
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uint8_t accuracy, uint8_t baseUsage,
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CreatureLib::Library::AttackTarget target, uint8_t priority,
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std::unordered_set<std::string> flags)
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: __Name(std::move(name)), __Type(std::move(type)), __Category(category), __BasePower(power), __Accuracy(accuracy),
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__BaseUsages(baseUsage), __Target(target), __Priority(priority), _flags(std::move(flags)) {}
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: _name(std::move(name)), _type(std::move(type)), _category(category), _basePower(power), _accuracy(accuracy),
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_baseUsages(baseUsage), _target(target), _priority(priority), _flags(std::move(flags)) {}
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bool CreatureLib::Library::AttackData::HasFlag(const std::string& key) const {
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return this->_flags.find(key) != this->_flags.end();
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@ -3,28 +3,35 @@
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#include <string>
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#include <unordered_set>
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#include "../../GenericTemplates.hpp"
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#include "AttackCategory.hpp"
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#include "AttackTarget.hpp"
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namespace CreatureLib::Library {
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class AttackData {
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GetProperty(std::string, Name);
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GetProperty(std::string, Type);
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GetProperty(AttackCategory, Category);
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GetProperty(uint8_t, BasePower);
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GetProperty(uint8_t, Accuracy);
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GetProperty(uint8_t, BaseUsages);
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GetProperty(AttackTarget, Target);
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GetProperty(uint8_t, Priority);
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private:
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protected:
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const std::string _name;
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const std::string _type;
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AttackCategory _category;
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uint8_t _basePower;
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uint8_t _accuracy;
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uint8_t _baseUsages;
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AttackTarget _target;
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int8_t _priority;
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std::unordered_set<std::string> _flags;
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public:
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AttackData(std::string name, std::string type, AttackCategory category, uint8_t power, uint8_t accuracy,
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uint8_t baseUsage, AttackTarget target, uint8_t priority, std::unordered_set<std::string> flags);
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inline const std::string& GetName() const { return _name; }
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inline const std::string& GetType() const { return _type; }
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inline AttackCategory GetCategory() const { return _category; }
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inline uint8_t GetBasePower() const { return _basePower; }
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inline uint8_t GetAccuracy() const { return _accuracy; }
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inline uint8_t GetBaseUsages() const { return _baseUsages; }
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inline AttackTarget GetTarget() const { return _target; }
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inline int8_t GetPriority() const { return _priority; }
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bool HasFlag(const std::string& key) const;
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};
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}
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@ -4,7 +4,7 @@ using namespace CreatureLib::Library;
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CreatureSpecies::CreatureSpecies(uint16_t id, std::string name, const SpeciesVariant* defaultVariant, float genderRatio,
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std::string growthRate, uint8_t captureRate)
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: __Id(id), __GenderRate(genderRatio), __GrowthRate(std::move(growthRate)), __CaptureRate(captureRate),
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: _id(id), _genderRate(genderRatio), _growthRate(std::move(growthRate)), _captureRate(captureRate),
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_variants({{"default", defaultVariant}}), _name(std::move(name)) {}
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const SpeciesVariant* CreatureSpecies::GetVariant(const std::string& key) const { return _variants.at(key); }
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@ -12,7 +12,7 @@ const SpeciesVariant* CreatureSpecies::GetVariant(const std::string& key) const
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Gender CreatureSpecies::GetRandomGender(CreatureLib::Core::Random& rand) const {
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// TODO: Genderless creatures
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auto val = rand.GetDouble();
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if (val >= this->__GenderRate)
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if (val >= this->_genderRate)
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return Gender ::Female;
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return Gender ::Male;
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}
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@ -12,10 +12,10 @@ namespace CreatureLib::Library {
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creatures with.
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*/
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class CreatureSpecies {
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GetProperty(uint16_t, Id);
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GetProperty(float, GenderRate);
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GetProperty(std::string, GrowthRate);
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GetProperty(uint8_t, CaptureRate);
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uint16_t _id;
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float _genderRate;
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std::string _growthRate;
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uint8_t _captureRate;
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private:
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std::unordered_map<std::string, const SpeciesVariant*> _variants;
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@ -31,6 +31,11 @@ namespace CreatureLib::Library {
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_variants.clear();
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}
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inline uint16_t GetId() const { return _id; }
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inline float GetGenderRate() const { return _genderRate; }
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inline const std::string& GetGrowthRate() const { return _growthRate; }
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inline uint8_t GetCaptureRate() const { return _captureRate; }
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[[nodiscard]] const SpeciesVariant* GetVariant(const std::string& key) const;
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[[nodiscard]] Gender GetRandomGender(Core::Random& rand) const;
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[[nodiscard]] const std::string& GetName() const;
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@ -50,7 +50,7 @@ CreatureLib::Library::SpeciesVariant::SpeciesVariant(std::string name, float hei
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std::vector<std::string> talents,
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std::vector<std::string> secretTalents,
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const LearnableAttacks* attacks)
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: __Name(std::move(name)), __Height(height), __Weight(weight), __BaseExperience(baseExperience),
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: _name(std::move(name)), _height(height), _weight(weight), _baseExperience(baseExperience),
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_types(std::move(types)), _baseStatistics(baseStats), _talents(std::move(talents)),
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_secretTalents(std::move(secretTalents)), _attacks(attacks) {}
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@ -5,7 +5,6 @@
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#include <vector>
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#include "../../Core/Random.hpp"
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#include "../../Core/StatisticSet.hpp"
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#include "../../GenericTemplates.hpp"
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#include "CreatureMoves.hpp"
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#include "LearnableAttacks.hpp"
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@ -14,10 +13,11 @@ namespace CreatureLib::Library {
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\brief A single species can have more than one variant. This class holds the data for those variants.
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*/
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class SpeciesVariant {
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GetProperty(std::string, Name);
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GetProperty(float, Height);
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GetProperty(float, Weight);
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GetProperty(uint32_t, BaseExperience);
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protected:
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std::string _name;
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float _height;
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float _weight;
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uint32_t _baseExperience;
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private:
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std::vector<uint8_t> _types;
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~SpeciesVariant();
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inline const std::string& GetName() const { return _name; }
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inline float GetHeight() const { return _height; }
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inline float GetWeight() const { return _weight; }
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inline uint32_t GetBaseExperience() const { return _baseExperience; }
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[[nodiscard]] size_t GetTypeCount() const;
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[[nodiscard]] uint8_t GetType(size_t index) const;
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[[nodiscard]] const std::vector<uint8_t>& GetTypes() const;
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@ -3,3 +3,7 @@
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bool CreatureLib::Library::Item::HasFlag(const std::string& flag) const {
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return this->_flags.find(flag) != this->_flags.end();
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}
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CreatureLib::Library::Item::Item(std::string name, CreatureLib::Library::ItemCategory category,
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CreatureLib::Library::BattleItemCategory battleCategory, int32_t price,
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std::unordered_set<std::string> flags)
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: _name(name), _category(category), _battleCategory(battleCategory), _price(price), _flags(flags) {}
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@ -3,24 +3,27 @@
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#include <string>
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#include <unordered_set>
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#include "../../GenericTemplates.hpp"
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#include "BattleItemCategory.hpp"
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#include "ItemCategory.hpp"
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namespace CreatureLib::Library {
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class Item {
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GetProperty(std::string, Name);
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GetProperty(ItemCategory, Category);
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GetProperty(BattleItemCategory, BattleCategory);
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GetProperty(int32_t, Price);
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private:
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protected:
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std::string _name;
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ItemCategory _category;
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BattleItemCategory _battleCategory;
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int32_t _price;
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std::unordered_set<std::string> _flags;
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public:
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Item(std::string name, ItemCategory category, BattleItemCategory battleCategory, int32_t price,
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std::unordered_set<std::string> flags);
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inline const std::string GetName() const { return _name; }
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inline ItemCategory GetCategory() const { return _category; }
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inline BattleItemCategory GetBattleCategory() const { return _battleCategory; }
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inline const int32_t GetPrice() const { return _price; }
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bool HasFlag(const std::string& flag) const;
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};
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}
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