Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
parent 779f0b08cf
commit b02577554f
12 changed files with 95 additions and 88 deletions

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@@ -4,7 +4,7 @@ using namespace CreatureLib::Library;
CreatureSpecies::CreatureSpecies(uint16_t id, std::string name, const SpeciesVariant* defaultVariant, float genderRatio,
std::string growthRate, uint8_t captureRate)
: __Id(id), __GenderRate(genderRatio), __GrowthRate(std::move(growthRate)), __CaptureRate(captureRate),
: _id(id), _genderRate(genderRatio), _growthRate(std::move(growthRate)), _captureRate(captureRate),
_variants({{"default", defaultVariant}}), _name(std::move(name)) {}
const SpeciesVariant* CreatureSpecies::GetVariant(const std::string& key) const { return _variants.at(key); }
@@ -12,7 +12,7 @@ const SpeciesVariant* CreatureSpecies::GetVariant(const std::string& key) const
Gender CreatureSpecies::GetRandomGender(CreatureLib::Core::Random& rand) const {
// TODO: Genderless creatures
auto val = rand.GetDouble();
if (val >= this->__GenderRate)
if (val >= this->_genderRate)
return Gender ::Female;
return Gender ::Male;
}

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@@ -12,10 +12,10 @@ namespace CreatureLib::Library {
creatures with.
*/
class CreatureSpecies {
GetProperty(uint16_t, Id);
GetProperty(float, GenderRate);
GetProperty(std::string, GrowthRate);
GetProperty(uint8_t, CaptureRate);
uint16_t _id;
float _genderRate;
std::string _growthRate;
uint8_t _captureRate;
private:
std::unordered_map<std::string, const SpeciesVariant*> _variants;
@@ -31,6 +31,11 @@ namespace CreatureLib::Library {
_variants.clear();
}
inline uint16_t GetId() const { return _id; }
inline float GetGenderRate() const { return _genderRate; }
inline const std::string& GetGrowthRate() const { return _growthRate; }
inline uint8_t GetCaptureRate() const { return _captureRate; }
[[nodiscard]] const SpeciesVariant* GetVariant(const std::string& key) const;
[[nodiscard]] Gender GetRandomGender(Core::Random& rand) const;
[[nodiscard]] const std::string& GetName() const;

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@@ -50,7 +50,7 @@ CreatureLib::Library::SpeciesVariant::SpeciesVariant(std::string name, float hei
std::vector<std::string> talents,
std::vector<std::string> secretTalents,
const LearnableAttacks* attacks)
: __Name(std::move(name)), __Height(height), __Weight(weight), __BaseExperience(baseExperience),
: _name(std::move(name)), _height(height), _weight(weight), _baseExperience(baseExperience),
_types(std::move(types)), _baseStatistics(baseStats), _talents(std::move(talents)),
_secretTalents(std::move(secretTalents)), _attacks(attacks) {}

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@@ -5,7 +5,6 @@
#include <vector>
#include "../../Core/Random.hpp"
#include "../../Core/StatisticSet.hpp"
#include "../../GenericTemplates.hpp"
#include "CreatureMoves.hpp"
#include "LearnableAttacks.hpp"
@@ -14,10 +13,11 @@ namespace CreatureLib::Library {
\brief A single species can have more than one variant. This class holds the data for those variants.
*/
class SpeciesVariant {
GetProperty(std::string, Name);
GetProperty(float, Height);
GetProperty(float, Weight);
GetProperty(uint32_t, BaseExperience);
protected:
std::string _name;
float _height;
float _weight;
uint32_t _baseExperience;
private:
std::vector<uint8_t> _types;
@@ -34,6 +34,11 @@ namespace CreatureLib::Library {
~SpeciesVariant();
inline const std::string& GetName() const { return _name; }
inline float GetHeight() const { return _height; }
inline float GetWeight() const { return _weight; }
inline uint32_t GetBaseExperience() const { return _baseExperience; }
[[nodiscard]] size_t GetTypeCount() const;
[[nodiscard]] uint8_t GetType(size_t index) const;
[[nodiscard]] const std::vector<uint8_t>& GetTypes() const;