Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
All checks were successful
continuous-integration/drone/push Build is passing

This commit is contained in:
2020-01-12 17:04:42 +01:00
parent 779f0b08cf
commit b02577554f
12 changed files with 95 additions and 88 deletions

View File

@@ -6,8 +6,8 @@ CreatureLib::Library::AttackData::AttackData(std::string name, std::string type,
uint8_t accuracy, uint8_t baseUsage,
CreatureLib::Library::AttackTarget target, uint8_t priority,
std::unordered_set<std::string> flags)
: __Name(std::move(name)), __Type(std::move(type)), __Category(category), __BasePower(power), __Accuracy(accuracy),
__BaseUsages(baseUsage), __Target(target), __Priority(priority), _flags(std::move(flags)) {}
: _name(std::move(name)), _type(std::move(type)), _category(category), _basePower(power), _accuracy(accuracy),
_baseUsages(baseUsage), _target(target), _priority(priority), _flags(std::move(flags)) {}
bool CreatureLib::Library::AttackData::HasFlag(const std::string& key) const {
return this->_flags.find(key) != this->_flags.end();