Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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@@ -6,8 +6,8 @@ CreatureLib::Library::AttackData::AttackData(std::string name, std::string type,
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uint8_t accuracy, uint8_t baseUsage,
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CreatureLib::Library::AttackTarget target, uint8_t priority,
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std::unordered_set<std::string> flags)
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: __Name(std::move(name)), __Type(std::move(type)), __Category(category), __BasePower(power), __Accuracy(accuracy),
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__BaseUsages(baseUsage), __Target(target), __Priority(priority), _flags(std::move(flags)) {}
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: _name(std::move(name)), _type(std::move(type)), _category(category), _basePower(power), _accuracy(accuracy),
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_baseUsages(baseUsage), _target(target), _priority(priority), _flags(std::move(flags)) {}
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bool CreatureLib::Library::AttackData::HasFlag(const std::string& key) const {
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return this->_flags.find(key) != this->_flags.end();
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@@ -3,28 +3,35 @@
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#include <string>
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#include <unordered_set>
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#include "../../GenericTemplates.hpp"
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#include "AttackCategory.hpp"
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#include "AttackTarget.hpp"
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namespace CreatureLib::Library {
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class AttackData {
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GetProperty(std::string, Name);
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GetProperty(std::string, Type);
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GetProperty(AttackCategory, Category);
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GetProperty(uint8_t, BasePower);
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GetProperty(uint8_t, Accuracy);
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GetProperty(uint8_t, BaseUsages);
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GetProperty(AttackTarget, Target);
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GetProperty(uint8_t, Priority);
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private:
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protected:
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const std::string _name;
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const std::string _type;
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AttackCategory _category;
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uint8_t _basePower;
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uint8_t _accuracy;
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uint8_t _baseUsages;
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AttackTarget _target;
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int8_t _priority;
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std::unordered_set<std::string> _flags;
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public:
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AttackData(std::string name, std::string type, AttackCategory category, uint8_t power, uint8_t accuracy,
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uint8_t baseUsage, AttackTarget target, uint8_t priority, std::unordered_set<std::string> flags);
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inline const std::string& GetName() const { return _name; }
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inline const std::string& GetType() const { return _type; }
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inline AttackCategory GetCategory() const { return _category; }
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inline uint8_t GetBasePower() const { return _basePower; }
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inline uint8_t GetAccuracy() const { return _accuracy; }
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inline uint8_t GetBaseUsages() const { return _baseUsages; }
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inline AttackTarget GetTarget() const { return _target; }
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inline int8_t GetPriority() const { return _priority; }
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bool HasFlag(const std::string& key) const;
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};
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}
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