Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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@@ -1,7 +1,6 @@
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#ifndef CREATURELIB_BATTLECREATURE_HPP
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#define CREATURELIB_BATTLECREATURE_HPP
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#include "../../GenericTemplates.hpp"
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#include "../../Library/CreatureData/CreatureSpecies.hpp"
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#include "../../Library/Items/Item.hpp"
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#include "../ScriptHandling/ScriptAggregator.hpp"
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@@ -20,18 +19,17 @@ namespace CreatureLib::Battling {
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protected:
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const BattleLibrary* _library;
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GetProperty(const Library::CreatureSpecies*, Species);
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GetProperty(const Library::SpeciesVariant*, Variant);
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const Library::CreatureSpecies* _species;
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const Library::SpeciesVariant* _variant;
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GetProperty(uint8_t, Level);
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GetProperty(uint32_t, Experience);
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GetProperty(uint32_t, UniqueIdentifier);
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GetProperty(Library::Gender, Gender);
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GetProperty(uint8_t, Coloring);
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GetProperty(const Library::Item*, HeldItem);
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GetProperty(uint32_t, CurrentHealth);
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uint8_t _level;
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uint32_t _experience;
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uint32_t _uniqueIdentifier;
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Library::Gender _gender;
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uint8_t _coloring;
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const Library::Item* _heldItem;
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uint32_t _currentHealth;
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protected:
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Core::StatisticSet<int8_t> _statBoost;
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Core::StatisticSet<uint32_t> _flatStats;
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Core::StatisticSet<uint32_t> _boostedStats;
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@@ -70,9 +68,18 @@ namespace CreatureLib::Battling {
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virtual void Initialize() {
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RecalculateFlatStats();
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__CurrentHealth = GetBoostedStat(Core::Statistic::Health);
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_currentHealth = GetBoostedStat(Core::Statistic::Health);
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}
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inline const Library::CreatureSpecies* GetSpecies() const { return _species; }
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inline const Library::SpeciesVariant* GetVariant() const { return _variant; }
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inline uint8_t GetLevel() const { return _level; }
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inline uint32_t GetExperience() const { return _experience; }
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inline Library::Gender GetGender() const { return _gender; }
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inline uint8_t GetColoring() const { return _coloring; }
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inline const Library::Item* GetHeldItem() const { return _heldItem; }
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inline uint32_t GetCurrentHealth() const { return _currentHealth; }
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void SetBattleData(Battle* battle, BattleSide* side);
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Battle* GetBattle() const;
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BattleSide* GetBattleSide() const;
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