Fixes talent exception when changing to a variant with fewer talents
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@ -39,17 +39,17 @@ namespace CreatureLib::Library {
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[[nodiscard]] inline size_t GetSecretTalentCount() const noexcept { return _secretTalents.Count(); }
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[[nodiscard]] inline size_t GetSecretTalentCount() const noexcept { return _secretTalents.Count(); }
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[[nodiscard]] const ArbUt::BorrowedPtr<const Talent>& GetTalent(const TalentIndex& index) const {
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[[nodiscard]] const ArbUt::BorrowedPtr<const Talent>& GetTalent(const TalentIndex& index) const {
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if (index.IsSecret() && _secretTalents.Count() > 0) {
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if (index.IsSecret() && _secretTalents.Count() > 0) {
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auto i = index.GetIndex();
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auto usedIndex = index.GetIndex();
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if (i > _secretTalents.Count()) {
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if (usedIndex >= _secretTalents.Count()) {
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i = _secretTalents.Count();
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usedIndex = _secretTalents.Count() - 1;
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}
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}
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return _secretTalents.At(i);
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return _secretTalents.At(usedIndex);
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}
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}
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auto i = index.GetIndex();
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auto usedIndex = index.GetIndex();
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if (i > _talents.Count()) {
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if (usedIndex >= _talents.Count()) {
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i = _talents.Count();
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usedIndex = _talents.Count() - 1;
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}
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}
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return _talents.At(i);
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return _talents.At(usedIndex);
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}
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}
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[[nodiscard]] TalentIndex GetTalentIndex(const ArbUt::BorrowedPtr<Talent>& talent) const {
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[[nodiscard]] TalentIndex GetTalentIndex(const ArbUt::BorrowedPtr<Talent>& talent) const {
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for (size_t i = 0; i < _talents.Count(); i++) {
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for (size_t i = 0; i < _talents.Count(); i++) {
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