Several additional checks to ensure battle does not finish turn when ended.
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@@ -101,6 +101,9 @@ bool Battle::CanSlotBeFilled(uint8_t side, uint8_t index) const {
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}
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void Battle::ValidateBattleState() {
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if (_hasEnded) {
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return;
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}
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bool survivingSideExists = false;
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uint8_t winningSide = 255;
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for (uint8_t i = 0; i < _sides.Count(); i++) {
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