Several additional checks to ensure battle does not finish turn when ended.
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This commit is contained in:
2020-06-12 16:48:49 +02:00
parent fd1c6e9a0a
commit add77325a4
2 changed files with 12 additions and 2 deletions

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@@ -101,6 +101,9 @@ bool Battle::CanSlotBeFilled(uint8_t side, uint8_t index) const {
}
void Battle::ValidateBattleState() {
if (_hasEnded) {
return;
}
bool survivingSideExists = false;
uint8_t winningSide = 255;
for (uint8_t i = 0; i < _sides.Count(); i++) {