Implements GetRandomAttack method on LearnableAttacks.
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#include "CreatureMoves.hpp"
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#include <utility>
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CreatureLib::Library::LevelMove::LevelMove(uint8_t level, std::string name) : _level(level), _name(std::move(name)) {}
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uint8_t CreatureLib::Library::LevelMove::GetLevel() const { return this->_level; }
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std::string CreatureLib::Library::LevelMove::GetName() const { return this->_name; }
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#ifndef CREATURELIB_CREATUREMOVES_HPP
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#define CREATURELIB_CREATUREMOVES_HPP
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace CreatureLib::Library {
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class LevelMove {
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private:
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uint8_t _level;
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std::string _name;
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public:
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LevelMove(uint8_t level, std::string name);
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[[nodiscard]] inline uint8_t GetLevel() const;
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[[nodiscard]] inline std::string GetName() const;
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};
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class CreatureMoves {
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private:
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std::vector<LevelMove> _levelMoves;
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std::vector<std::string> _eggMoves;
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std::vector<std::string> _machineMoves;
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std::vector<std::string> _tutorMoves;
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std::vector<std::string> _variantDependentMoves;
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public:
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// TODO: Public API funcs
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};
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}
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#endif // CREATURELIB_CREATUREMOVES_HPP
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@ -4,6 +4,7 @@
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#include <Arbutils/Assert.hpp>
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#include <Arbutils/Assert.hpp>
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#include <Arbutils/Collections/Dictionary.hpp>
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#include <Arbutils/Collections/Dictionary.hpp>
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#include <Arbutils/Collections/List.hpp>
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#include <Arbutils/Collections/List.hpp>
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#include <Arbutils/Random.hpp>
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#include <unordered_map>
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#include <unordered_map>
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#include "../Attacks/AttackData.hpp"
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#include "../Attacks/AttackData.hpp"
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@ -12,19 +13,29 @@ using namespace Arbutils::Collections;
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namespace CreatureLib::Library {
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namespace CreatureLib::Library {
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class LearnableAttacks {
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class LearnableAttacks {
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Dictionary<uint8_t, List<const AttackData*>> _learnedByLevel;
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Dictionary<uint8_t, List<const AttackData*>> _learnedByLevel;
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std::unordered_set<const AttackData*> _distinctAttacks;
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public:
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public:
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LearnableAttacks(size_t levelAttackCapacity)
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explicit LearnableAttacks(size_t levelAttackCapacity)
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: _learnedByLevel(Dictionary<uint8_t, List<const AttackData*>>(levelAttackCapacity)) {
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: _learnedByLevel(Dictionary<uint8_t, List<const AttackData*>>(levelAttackCapacity)) {
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for (auto kv : _learnedByLevel) {
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for (auto kv : _learnedByLevel) {
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for (auto attack : kv.second)
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for (auto attack : kv.second) {
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AssertNotNull(attack)
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AssertNotNull(attack)
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_distinctAttacks.insert(attack);
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}
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}
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}
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}
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}
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virtual ~LearnableAttacks() = default;
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void AddLevelMove(uint8_t level, const AttackData* attack);
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void AddLevelMove(uint8_t level, const AttackData* attack);
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const List<const AttackData*>& GetAttacksForLevel(uint8_t level) const;
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const List<const AttackData*>& GetAttacksForLevel(uint8_t level) const;
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virtual const AttackData* GetRandomAttack(Arbutils::Random rand = Arbutils::Random()) {
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auto val = rand.Get(_distinctAttacks.size());
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return *std::next(_distinctAttacks.begin(), val);
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}
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};
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};
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}
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}
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@ -6,7 +6,6 @@
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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#include "../StatisticSet.hpp"
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#include "../StatisticSet.hpp"
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#include "CreatureMoves.hpp"
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#include "LearnableAttacks.hpp"
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#include "LearnableAttacks.hpp"
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#include "TalentIndex.hpp"
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#include "TalentIndex.hpp"
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using ConstString = Arbutils::CaseInsensitiveConstString;
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using ConstString = Arbutils::CaseInsensitiveConstString;
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