Make Attack secondary effect a unique_ptr.
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This commit is contained in:
2020-05-26 14:41:43 +02:00
parent 8418c814b4
commit aba56d2fdd
3 changed files with 7 additions and 6 deletions

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@@ -23,7 +23,7 @@ namespace CreatureLib::Battling {
if (battle != nullptr) {
if (_attack->GetAttack()->HasSecondaryEffect()) {
auto library = battle->GetLibrary();
auto effect = _attack->GetAttack()->GetSecondaryEffect();
auto& effect = _attack->GetAttack()->GetSecondaryEffect();
_attackScript = library->LoadScript(ScriptCategory::Attack, effect->GetEffectName());
if (_attackScript != nullptr) {
_attackScript->OnInitialize(effect->GetParameters());