Make Attack secondary effect a unique_ptr.
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All checks were successful
continuous-integration/drone/push Build is passing
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@@ -150,7 +150,7 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, Creature* targe
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if (attackData->GetCategory() == Library::AttackCategory::Status) {
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if (attackData->HasSecondaryEffect()) {
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auto effect = attackData->GetSecondaryEffect();
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auto& effect = attackData->GetSecondaryEffect();
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bool hasSecondaryEffect;
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if (effect->GetChance() == -1) {
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hasSecondaryEffect = true;
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@@ -175,7 +175,7 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, Creature* targe
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bool preventSecondary = false;
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HOOK(PreventSecondaryEffects, targetSource, attack, target, hitIndex, &preventSecondary);
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if (!preventSecondary) {
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auto effect = attackData->GetSecondaryEffect();
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auto& effect = attackData->GetSecondaryEffect();
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bool hasSecondaryEffect;
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if (effect->GetChance() == -1) {
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hasSecondaryEffect = true;
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