Used ClangFormat style guide I'm happy with.
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continuous-integration/drone/push Build is passing

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2019-11-28 12:55:22 +01:00
parent 3b685ae782
commit a8730d983f
91 changed files with 946 additions and 1121 deletions

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@@ -3,41 +3,41 @@
#include "../TestLibrary/TestLibrary.cpp"
using namespace CreatureLib::Library;
TEST_CASE( "Create basic creature", "[Library]" ) {
TEST_CASE("Create basic creature", "[Library]") {
auto library = GetLibrary();
auto creature = CreateCreature(library, "testSpecies1", 1).Create();
delete creature;
}
TEST_CASE( "Get creature species", "[Library]" ) {
TEST_CASE("Get creature species", "[Library]") {
auto library = GetLibrary();
auto creature = CreateCreature(library, "testSpecies1", 1).Create();
REQUIRE(creature->GetSpecies()->GetName() == "testSpecies1");
delete creature;
}
TEST_CASE( "Get creature level", "[Library]" ) {
TEST_CASE("Get creature level", "[Library]") {
auto library = GetLibrary();
auto creature = CreateCreature(library, "testSpecies1", 1).Create();
REQUIRE(creature->GetLevel() == 1);
delete creature;
}
TEST_CASE( "Get creature variant when unset", "[Library]" ) {
TEST_CASE("Get creature variant when unset", "[Library]") {
auto library = GetLibrary();
auto creature = CreateCreature(library, "testSpecies1", 1).Create();
REQUIRE(creature->GetVariant()->GetName() == "default");
delete creature;
}
TEST_CASE( "Get creature nickname when unset", "[Library]" ) {
TEST_CASE("Get creature nickname when unset", "[Library]") {
auto library = GetLibrary();
auto creature = CreateCreature(library, "testSpecies1", 1).Create();
REQUIRE(creature->GetNickname() == "testSpecies1");
delete creature;
}
TEST_CASE( "Get creature stat potentials when unset", "[Library]" ) {
TEST_CASE("Get creature stat potentials when unset", "[Library]") {
auto library = GetLibrary();
auto creature = CreateCreature(library, "testSpecies1", 1).Create();
auto potentials = creature->GetStatPotential();
@@ -50,7 +50,7 @@ TEST_CASE( "Get creature stat potentials when unset", "[Library]" ) {
delete creature;
}
TEST_CASE( "Get creature stat experience when unset", "[Library]" ) {
TEST_CASE("Get creature stat experience when unset", "[Library]") {
auto library = GetLibrary();
auto creature = CreateCreature(library, "testSpecies1", 1).Create();
auto experiences = creature->GetStatExperience();

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@@ -4,34 +4,34 @@
#include "../../extern/catch.hpp"
#include "../TestLibrary/TestLibrary.cpp"
TEST_CASE( "Can Create Species Library", "[Library]" ) {
auto l = BuildSpeciesLibrary();
REQUIRE(l != nullptr);
delete l;
TEST_CASE("Can Create Species Library", "[Library]") {
auto l = BuildSpeciesLibrary();
REQUIRE(l != nullptr);
delete l;
}
TEST_CASE( "Can Create Attack Library", "[Library]" ) {
auto l = BuildAttackLibrary();
REQUIRE(l != nullptr);
delete l;
TEST_CASE("Can Create Attack Library", "[Library]") {
auto l = BuildAttackLibrary();
REQUIRE(l != nullptr);
delete l;
}
TEST_CASE( "Can Create Item Library", "[Library]" ) {
auto l = BuildItemLibrary();
REQUIRE(l != nullptr);
delete l;
TEST_CASE("Can Create Item Library", "[Library]") {
auto l = BuildItemLibrary();
REQUIRE(l != nullptr);
delete l;
}
TEST_CASE( "Can Create Growthrate Library", "[Library]" ) {
auto l = BuildGrowthRateLibrary();
REQUIRE(l != nullptr);
delete l;
TEST_CASE("Can Create Growthrate Library", "[Library]") {
auto l = BuildGrowthRateLibrary();
REQUIRE(l != nullptr);
delete l;
}
TEST_CASE( "Can Create Data Library", "[Library]" ) {
auto l = BuildLibrary();
REQUIRE(l != nullptr);
delete l;
TEST_CASE("Can Create Data Library", "[Library]") {
auto l = BuildLibrary();
REQUIRE(l != nullptr);
delete l;
}
#endif