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2019-11-28 12:55:22 +01:00
parent 3b685ae782
commit a8730d983f
91 changed files with 946 additions and 1121 deletions

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@@ -1,16 +1,8 @@
#include "CreatureMoves.hpp"
#include <utility>
CreatureLib::Library::LevelMove::LevelMove(uint8_t level, std::string name)
:_level(level),
_name(std::move(name))
{}
CreatureLib::Library::LevelMove::LevelMove(uint8_t level, std::string name) : _level(level), _name(std::move(name)) {}
uint8_t CreatureLib::Library::LevelMove::GetLevel() const {
return this->_level;
}
std::string CreatureLib::Library::LevelMove::GetName() const {
return this->_name;
}
uint8_t CreatureLib::Library::LevelMove::GetLevel() const { return this->_level; }
std::string CreatureLib::Library::LevelMove::GetName() const { return this->_name; }

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@@ -5,11 +5,12 @@
#include <string>
#include <vector>
namespace CreatureLib::Library{
class LevelMove{
namespace CreatureLib::Library {
class LevelMove {
private:
uint8_t _level;
std::string _name;
public:
LevelMove(uint8_t level, std::string name);
[[nodiscard]] inline uint8_t GetLevel() const;
@@ -23,10 +24,10 @@ namespace CreatureLib::Library{
std::vector<std::string> _machineMoves;
std::vector<std::string> _tutorMoves;
std::vector<std::string> _variantDependentMoves;
public:
//TODO: Public API funcs
// TODO: Public API funcs
};
}
#endif //CREATURELIB_CREATUREMOVES_HPP
#endif // CREATURELIB_CREATUREMOVES_HPP

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@@ -2,30 +2,19 @@
using namespace CreatureLib::Library;
CreatureSpecies::CreatureSpecies(uint16_t id, std::string name, const SpeciesVariant* defaultVariant,
float genderRatio, std::string growthRate, uint8_t captureRate, uint8_t baseHappiness)
:
__Id(id),
__GenderRate(genderRatio),
__GrowthRate(std::move(growthRate)),
__CaptureRate(captureRate),
__BaseHappiness(baseHappiness),
_variants({{"default", defaultVariant}}),
_name(std::move(name))
{}
CreatureSpecies::CreatureSpecies(uint16_t id, std::string name, const SpeciesVariant* defaultVariant, float genderRatio,
std::string growthRate, uint8_t captureRate, uint8_t baseHappiness)
: __Id(id), __GenderRate(genderRatio), __GrowthRate(std::move(growthRate)), __CaptureRate(captureRate),
__BaseHappiness(baseHappiness), _variants({{"default", defaultVariant}}), _name(std::move(name)) {}
const SpeciesVariant *CreatureSpecies::GetVariant(const std::string& key) const {
return _variants.at(key);
}
const SpeciesVariant* CreatureSpecies::GetVariant(const std::string& key) const { return _variants.at(key); }
Gender CreatureSpecies::GetRandomGender(CreatureLib::Core::Random &rand) const {
Gender CreatureSpecies::GetRandomGender(CreatureLib::Core::Random& rand) const {
// TODO: Genderless creatures
auto val = rand.GetDouble();
if (val >= this->__GenderRate) return Gender ::Female;
if (val >= this->__GenderRate)
return Gender ::Female;
return Gender ::Male;
}
const std::string &CreatureSpecies::GetName() const {
return _name;
}
const std::string& CreatureSpecies::GetName() const { return _name; }

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@@ -3,28 +3,31 @@
#include <string>
#include <unordered_map>
#include "SpeciesVariant.hpp"
#include "../Gender.hpp"
#include "SpeciesVariant.hpp"
namespace CreatureLib::Library {
/*!
\brief This holds the data required for a species of a creature, so the general data we can describe different creatures with.
*/
/*!
\brief This holds the data required for a species of a creature, so the general data we can describe different
creatures with.
*/
class CreatureSpecies {
GetProperty(uint16_t, Id);
GetProperty(float, GenderRate);
GetProperty(std::string, GrowthRate);
GetProperty(uint8_t, CaptureRate);
GetProperty(uint8_t, BaseHappiness);
private:
std::unordered_map<std::string, const SpeciesVariant*> _variants;
std::string _name;
public:
CreatureSpecies(uint16_t id, std::string name, const SpeciesVariant* defaultVariant,
float genderRatio, std::string growthRate, uint8_t captureRate, uint8_t baseHappiness);
~CreatureSpecies(){
for (auto v: _variants)
public:
CreatureSpecies(uint16_t id, std::string name, const SpeciesVariant* defaultVariant, float genderRatio,
std::string growthRate, uint8_t captureRate, uint8_t baseHappiness);
~CreatureSpecies() {
for (auto v : _variants)
delete v.second;
_variants.clear();
}
@@ -35,4 +38,4 @@ namespace CreatureLib::Library {
};
}
#endif //CREATURELIB_CREATURESPECIES_HPP
#endif // CREATURELIB_CREATURESPECIES_HPP

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@@ -2,10 +2,8 @@
using namespace CreatureLib::Library;
void LearnableAttacks::AddLevelMove(uint8_t level, AttackData *attack) {
_learnedByLevel[level].push_back(attack);
}
void LearnableAttacks::AddLevelMove(uint8_t level, AttackData* attack) { _learnedByLevel[level].push_back(attack); }
const std::vector<const AttackData *> &LearnableAttacks::GetMovesForLevel(uint8_t level) const {
const std::vector<const AttackData*>& LearnableAttacks::GetMovesForLevel(uint8_t level) const {
return _learnedByLevel[level];
}

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@@ -7,9 +7,9 @@
namespace CreatureLib::Library {
class LearnableAttacks {
std::vector<std::vector<const AttackData*>> _learnedByLevel;
public:
LearnableAttacks(uint8_t maxLevel)
:_learnedByLevel(std::vector<std::vector<const AttackData*>>(maxLevel)){}
LearnableAttacks(uint8_t maxLevel) : _learnedByLevel(std::vector<std::vector<const AttackData*>>(maxLevel)) {}
void AddLevelMove(uint8_t level, AttackData* attack);
@@ -17,5 +17,4 @@ namespace CreatureLib::Library {
};
}
#endif //CREATURELIB_LEARNABLEATTACKS_HPP
#endif // CREATURELIB_LEARNABLEATTACKS_HPP

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@@ -2,24 +2,18 @@
#include <algorithm>
#include <utility>
const std::vector<uint8_t>& CreatureLib::Library::SpeciesVariant::GetTypes() const {
return _types;
}
const std::vector<uint8_t>& CreatureLib::Library::SpeciesVariant::GetTypes() const { return _types; }
size_t CreatureLib::Library::SpeciesVariant::GetTypeCount() const {
return _types.size();
}
size_t CreatureLib::Library::SpeciesVariant::GetTypeCount() const { return _types.size(); }
uint8_t CreatureLib::Library::SpeciesVariant::GetType(size_t index) const {
return _types[index];
}
uint8_t CreatureLib::Library::SpeciesVariant::GetType(size_t index) const { return _types[index]; }
uint32_t CreatureLib::Library::SpeciesVariant::GetStatistic(CreatureLib::Core::Statistic stat) const {
return _baseStatistics.GetStat(stat);
}
const std::string& CreatureLib::Library::SpeciesVariant::GetTalent(int32_t index) const {
if (index < 0){
if (index < 0) {
index = -index - 1;
return _secretTalents[index];
}
@@ -30,42 +24,34 @@ const std::string& CreatureLib::Library::SpeciesVariant::GetTalent(int32_t index
return &_moves;
}*/
int8_t CreatureLib::Library::SpeciesVariant::GetTalentIndex(const std::string& talent) const{
int8_t CreatureLib::Library::SpeciesVariant::GetTalentIndex(const std::string& talent) const {
auto i = std::find(_talents.begin(), _talents.end(), talent);
if (i != _talents.end()){
if (i != _talents.end()) {
return std::distance(_talents.begin(), i);
}
i = std::find(_secretTalents.begin(), _secretTalents.end(), talent);
if (i != _secretTalents.end()){
if (i != _secretTalents.end()) {
return std::distance(_secretTalents.begin(), i);
}
throw CreatureException("The given talent is not a valid talent for this creature.");
}
int8_t CreatureLib::Library::SpeciesVariant::GetRandomTalent(CreatureLib::Core::Random *rand) const {
int8_t CreatureLib::Library::SpeciesVariant::GetRandomTalent(CreatureLib::Core::Random* rand) const {
return rand->Get(_talents.size());
}
const CreatureLib::Library::LearnableAttacks *CreatureLib::Library::SpeciesVariant::GetLearnableAttacks() const {
const CreatureLib::Library::LearnableAttacks* CreatureLib::Library::SpeciesVariant::GetLearnableAttacks() const {
return _attacks;
}
CreatureLib::Library::SpeciesVariant::SpeciesVariant(std::string name, float height, float weight,
uint32_t baseExperience, std::vector<uint8_t> types,
CreatureLib::Core::StatisticSet<uint16_t > baseStats,
CreatureLib::Core::StatisticSet<uint16_t> baseStats,
std::vector<std::string> talents,
std::vector<std::string> secretTalents, const LearnableAttacks* attacks)
: __Name(std::move(name)),
__Height(height),
__Weight(weight),
__BaseExperience(baseExperience),
_types(std::move(types)),
_baseStatistics(baseStats),
_talents(std::move(talents)),
_secretTalents(std::move(secretTalents)),
_attacks(attacks)
{}
std::vector<std::string> secretTalents,
const LearnableAttacks* attacks)
: __Name(std::move(name)), __Height(height), __Weight(weight), __BaseExperience(baseExperience),
_types(std::move(types)), _baseStatistics(baseStats), _talents(std::move(talents)),
_secretTalents(std::move(secretTalents)), _attacks(attacks) {}
CreatureLib::Library::SpeciesVariant::~SpeciesVariant() {
delete _attacks;
}
CreatureLib::Library::SpeciesVariant::~SpeciesVariant() { delete _attacks; }

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@@ -3,37 +3,40 @@
#include <string>
#include <vector>
#include "CreatureMoves.hpp"
#include "../../Core/Random.hpp"
#include "../../Core/StatisticSet.hpp"
#include "../../GenericTemplates.cpp"
#include "../../Core/Random.hpp"
#include "CreatureMoves.hpp"
#include "LearnableAttacks.hpp"
namespace CreatureLib::Library {
/*!
\brief A single species can have more than one variant. This class holds the data for those variants.
*/
/*!
\brief A single species can have more than one variant. This class holds the data for those variants.
*/
class SpeciesVariant {
GetProperty(std::string, Name);
GetProperty(float, Height);
GetProperty(float, Weight);
GetProperty(uint32_t, BaseExperience);
private:
std::vector<uint8_t > _types;
const Core::StatisticSet<uint16_t > _baseStatistics;
std::vector<uint8_t> _types;
const Core::StatisticSet<uint16_t> _baseStatistics;
std::vector<std::string> _talents;
std::vector<std::string> _secretTalents;
const LearnableAttacks* _attacks;
public:
SpeciesVariant(std::string name, float height, float weight, uint32_t baseExperience,
std::vector<uint8_t> types, Core::StatisticSet<uint16_t > baseStats, std::vector<std::string> talents,
std::vector<std::string> secretTalents, const LearnableAttacks* attacks);
std::vector<uint8_t> types, Core::StatisticSet<uint16_t> baseStats,
std::vector<std::string> talents, std::vector<std::string> secretTalents,
const LearnableAttacks* attacks);
~SpeciesVariant();
[[nodiscard]] size_t GetTypeCount() const;
[[nodiscard]] uint8_t GetType(size_t index) const;
[[nodiscard]] const std::vector<uint8_t >& GetTypes() const;
[[nodiscard]] const std::vector<uint8_t>& GetTypes() const;
[[nodiscard]] uint32_t GetStatistic(Core::Statistic stat) const;
[[nodiscard]] const std::string& GetTalent(int32_t index) const;
[[nodiscard]] const LearnableAttacks* GetLearnableAttacks() const;
@@ -42,4 +45,4 @@ namespace CreatureLib::Library {
};
}
#endif //CREATURELIB_SPECIESVARIANT_HPP
#endif // CREATURELIB_SPECIESVARIANT_HPP