Used ClangFormat style guide I'm happy with.
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@@ -2,63 +2,55 @@
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#define CREATURELIB_EXECUTINGATTACK_HPP
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#include <cstdint>
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#include <vector>
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#include <unordered_map>
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#include <vector>
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#include "Creature.hpp"
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namespace CreatureLib::Battling {
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class ExecutingAttack : public ScriptSource {
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public:
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class HitData{
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class HitData {
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bool _critical = false;
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uint8_t _basePower = 0;
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float _effectiveness = 1;
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uint32_t _damage = 0;
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uint8_t _type = 0;
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public:
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HitData(){}
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HitData() {}
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[[nodiscard]] inline bool IsCritical() const{ return _critical;}
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[[nodiscard]] inline uint8_t GetBasePower() const{ return _basePower;}
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[[nodiscard]] inline float GetEffectiveness() const{ return _effectiveness;}
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[[nodiscard]] inline uint32_t GetDamage() const{ return _damage;}
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[[nodiscard]] inline uint8_t GetType() const {return _type;}
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[[nodiscard]] inline bool IsCritical() const { return _critical; }
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[[nodiscard]] inline uint8_t GetBasePower() const { return _basePower; }
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[[nodiscard]] inline float GetEffectiveness() const { return _effectiveness; }
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[[nodiscard]] inline uint32_t GetDamage() const { return _damage; }
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[[nodiscard]] inline uint8_t GetType() const { return _type; }
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inline void SetCritical(bool value) {_critical = value;}
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inline void SetCritical(bool value) { _critical = value; }
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inline void SetBasePower(uint8_t value) { _basePower = value; }
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inline void SetEffectiveness(float value) {_effectiveness = value;}
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inline void SetDamage(uint32_t value) { _damage = value;}
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inline void SetType(uint8_t value) {_type = value;}
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inline void SetEffectiveness(float value) { _effectiveness = value; }
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inline void SetDamage(uint32_t value) { _damage = value; }
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inline void SetType(uint8_t value) { _type = value; }
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};
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class TargetData {
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bool _isHit = true;
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std::vector<HitData> _hits;
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public:
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explicit TargetData(uint8_t numberOfHits) : _hits(numberOfHits)
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{
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for (uint8_t i = 0; i < numberOfHits; i++){
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explicit TargetData(uint8_t numberOfHits) : _hits(numberOfHits) {
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for (uint8_t i = 0; i < numberOfHits; i++) {
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_hits[i] = HitData();
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}
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}
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TargetData()= default;
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TargetData() = default;
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const HitData& GetHit(uint8_t index) const{
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return _hits[index];
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}
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const HitData& GetHit(uint8_t index) const { return _hits[index]; }
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HitData* GetHitPtr(uint8_t index){
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return &_hits[index];
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}
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HitData* GetHitPtr(uint8_t index) { return &_hits[index]; }
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uint8_t GetNumberOfHits() const{
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return _hits.size();
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}
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bool IsHit() const{
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return _isHit;
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}
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uint8_t GetNumberOfHits() const { return _hits.size(); }
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bool IsHit() const { return _isHit; }
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};
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private:
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@@ -66,45 +58,35 @@ namespace CreatureLib::Battling {
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Creature* _user;
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LearnedAttack* _attack;
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Script* _script;
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public:
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ExecutingAttack(const std::vector<Creature*>& targets, uint8_t numberHits, Creature* user, LearnedAttack* attack,
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Script* script)
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: _user(user), _attack(attack), _script(script)
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{
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ExecutingAttack(const std::vector<Creature*>& targets, uint8_t numberHits, Creature* user,
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LearnedAttack* attack, Script* script)
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: _user(user), _attack(attack), _script(script) {
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_targets.reserve(targets.size());
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for (auto target: targets){
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for (auto target : targets) {
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_targets.insert({target, TargetData(numberHits)});
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}
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}
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virtual ~ExecutingAttack() = default;
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TargetData& GetAttackDataForTarget(Creature* creature){
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return _targets[creature];
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}
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TargetData& GetAttackDataForTarget(Creature* creature) { return _targets[creature]; }
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bool IsCreatureTarget(Creature* creature){
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return _targets.find(creature) != _targets.end();
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}
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bool IsCreatureTarget(Creature* creature) { return _targets.find(creature) != _targets.end(); }
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const std::unordered_map<Creature*, TargetData>& GetTargets(){
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return _targets;
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}
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const std::unordered_map<Creature*, TargetData>& GetTargets() { return _targets; }
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Creature* GetUser(){
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return _user;
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}
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Creature* GetUser() { return _user; }
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LearnedAttack* GetAttack(){
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return _attack;
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}
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LearnedAttack* GetAttack() { return _attack; }
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protected:
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void GetActiveScripts(std::vector<ScriptWrapper> &scripts) override {
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void GetActiveScripts(std::vector<ScriptWrapper>& scripts) override {
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scripts.emplace_back(&_script);
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GetUser()->GetActiveScripts(scripts);
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}
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};
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}
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#endif //CREATURELIB_EXECUTINGATTACK_HPP
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#endif // CREATURELIB_EXECUTINGATTACK_HPP
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