Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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81
src/Library/StatisticSet.hpp
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81
src/Library/StatisticSet.hpp
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#ifndef CREATURELIB_STATISTICSET_HPP
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#define CREATURELIB_STATISTICSET_HPP
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#include <exception>
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#include <stdint.h>
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#include "Exceptions/NotReachableException.hpp"
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#include "Statistic.hpp"
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namespace CreatureLib::Library {
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template <class T> class StatisticSet {
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protected:
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T _health;
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T _physicalAttack;
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T _physicalDefense;
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T _magicalAttack;
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T _magicalDefense;
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T _speed;
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public:
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StatisticSet(T health, T physicalAttack, T physicalDefense, T magicalAttack, T magicalDefense, T speed)
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: _health(health), _physicalAttack(physicalAttack), _physicalDefense(physicalDefense),
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_magicalAttack(magicalAttack), _magicalDefense(magicalDefense), _speed(speed) {}
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StatisticSet()
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: _health(0), _physicalAttack(0), _physicalDefense(0), _magicalAttack(0), _magicalDefense(0), _speed(0) {}
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inline T GetHealth() const { return _health; }
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inline T GetPhysicalAttack() const { return _physicalAttack; }
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inline T GetPhysicalDefense() const { return _physicalDefense; }
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inline T GetMagicalAttack() const { return _magicalAttack; }
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inline T GetMagicalDefense() const { return _magicalDefense; }
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inline T GetSpeed() const { return _speed; }
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[[nodiscard]] inline T GetStat(Statistic stat) const {
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switch (stat) {
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case CreatureLib::Library::Statistic::Health: return _health;
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case CreatureLib::Library::Statistic::PhysicalAttack: return _physicalAttack;
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case CreatureLib::Library::Statistic::PhysicalDefense: return _physicalDefense;
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case CreatureLib::Library::Statistic::MagicalAttack: return _magicalAttack;
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case CreatureLib::Library::Statistic::MagicalDefense: return _magicalDefense;
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case CreatureLib::Library::Statistic::Speed: return _speed;
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default: throw NotReachableException();
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}
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}
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inline void SetStat(Statistic stat, T value) {
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switch (stat) {
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case CreatureLib::Library::Statistic::Health: _health = value; break;
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case CreatureLib::Library::Statistic::PhysicalAttack: _physicalAttack = value; break;
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case CreatureLib::Library::Statistic::PhysicalDefense: _physicalDefense = value; break;
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case CreatureLib::Library::Statistic::MagicalAttack: _magicalAttack = value; break;
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case CreatureLib::Library::Statistic::MagicalDefense: _magicalDefense = value; break;
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case CreatureLib::Library::Statistic::Speed: _speed = value; break;
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default: throw NotReachableException();
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}
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}
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inline void IncreaseStatBy(Statistic stat, T amount) {
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switch (stat) {
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case CreatureLib::Library::Statistic::Health: _health += amount; break;
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case CreatureLib::Library::Statistic::PhysicalAttack: _physicalAttack += amount; break;
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case CreatureLib::Library::Statistic::PhysicalDefense: _physicalDefense += amount; break;
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case CreatureLib::Library::Statistic::MagicalAttack: _magicalAttack += amount; break;
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case CreatureLib::Library::Statistic::MagicalDefense: _magicalDefense += amount; break;
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case CreatureLib::Library::Statistic::Speed: _speed += amount; break;
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default: throw NotReachableException();
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}
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}
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inline void DecreaseStatBy(Statistic stat, T amount) {
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switch (stat) {
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case CreatureLib::Library::Statistic::Health: _health -= amount; break;
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case CreatureLib::Library::Statistic::PhysicalAttack: _physicalAttack -= amount; break;
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case CreatureLib::Library::Statistic::PhysicalDefense: _physicalDefense -= amount; break;
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case CreatureLib::Library::Statistic::MagicalAttack: _magicalAttack -= amount; break;
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case CreatureLib::Library::Statistic::MagicalDefense: _magicalDefense -= amount; break;
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case CreatureLib::Library::Statistic::Speed: _speed -= amount; break;
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default: throw NotReachableException();
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}
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}
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};
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}
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#endif // CREATURELIB_STATISTICSET_HPP
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