Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
Some checks failed
continuous-integration/drone/push Build is failing
Some checks failed
continuous-integration/drone/push Build is failing
This commit is contained in:
@@ -1,46 +1,48 @@
|
||||
#include "BattleStatCalculator.hpp"
|
||||
#include "../../Core/Exceptions/NotImplementedException.hpp"
|
||||
#include "../../Library/Exceptions/NotImplementedException.hpp"
|
||||
#include "../Models/Creature.hpp"
|
||||
|
||||
using namespace CreatureLib;
|
||||
|
||||
Core::StatisticSet<uint32_t> Battling::BattleStatCalculator::CalculateFlatStats(Battling::Creature* creature) const {
|
||||
return Core::StatisticSet<uint32_t>(CalculateFlatStat(creature, Core::Statistic::Health),
|
||||
CalculateFlatStat(creature, Core::Statistic::PhysicalAttack),
|
||||
CalculateFlatStat(creature, Core::Statistic::PhysicalDefense),
|
||||
CalculateFlatStat(creature, Core::Statistic::MagicalAttack),
|
||||
CalculateFlatStat(creature, Core::Statistic::MagicalDefense),
|
||||
CalculateFlatStat(creature, Core::Statistic::Speed));
|
||||
Library::StatisticSet<uint32_t> Battling::BattleStatCalculator::CalculateFlatStats(Battling::Creature* creature) const {
|
||||
return Library::StatisticSet<uint32_t>(CalculateFlatStat(creature, Library::Statistic::Health),
|
||||
CalculateFlatStat(creature, Library::Statistic::PhysicalAttack),
|
||||
CalculateFlatStat(creature, Library::Statistic::PhysicalDefense),
|
||||
CalculateFlatStat(creature, Library::Statistic::MagicalAttack),
|
||||
CalculateFlatStat(creature, Library::Statistic::MagicalDefense),
|
||||
CalculateFlatStat(creature, Library::Statistic::Speed));
|
||||
}
|
||||
|
||||
Core::StatisticSet<uint32_t> Battling::BattleStatCalculator::CalculateBoostedStats(Battling::Creature* creature) const {
|
||||
return Core::StatisticSet<uint32_t>(CalculateBoostedStat(creature, Core::Statistic::Health),
|
||||
CalculateBoostedStat(creature, Core::Statistic::PhysicalAttack),
|
||||
CalculateBoostedStat(creature, Core::Statistic::PhysicalDefense),
|
||||
CalculateBoostedStat(creature, Core::Statistic::MagicalAttack),
|
||||
CalculateBoostedStat(creature, Core::Statistic::MagicalDefense),
|
||||
CalculateBoostedStat(creature, Core::Statistic::Speed));
|
||||
Library::StatisticSet<uint32_t>
|
||||
Battling::BattleStatCalculator::CalculateBoostedStats(Battling::Creature* creature) const {
|
||||
return Library::StatisticSet<uint32_t>(CalculateBoostedStat(creature, Library::Statistic::Health),
|
||||
CalculateBoostedStat(creature, Library::Statistic::PhysicalAttack),
|
||||
CalculateBoostedStat(creature, Library::Statistic::PhysicalDefense),
|
||||
CalculateBoostedStat(creature, Library::Statistic::MagicalAttack),
|
||||
CalculateBoostedStat(creature, Library::Statistic::MagicalDefense),
|
||||
CalculateBoostedStat(creature, Library::Statistic::Speed));
|
||||
}
|
||||
|
||||
uint32_t CalculateHealthStat(Battling::Creature* creature) {
|
||||
auto level = creature->GetLevel();
|
||||
auto a = (creature->GetBaseStat(Core::Statistic::Health)) * 2 * level;
|
||||
auto a = (creature->GetBaseStat(Library::Statistic::Health)) * 2 * level;
|
||||
return floor(a / 100) + level + 10;
|
||||
}
|
||||
|
||||
uint32_t CalculateOtherStat(Battling::Creature* creature, Core::Statistic stat) {
|
||||
uint32_t CalculateOtherStat(Battling::Creature* creature, Library::Statistic stat) {
|
||||
auto level = creature->GetLevel();
|
||||
auto a = (creature->GetBaseStat(stat)) * 2 * level;
|
||||
return floor(a / 100) + 10;
|
||||
}
|
||||
|
||||
uint32_t Battling::BattleStatCalculator::CalculateFlatStat(Battling::Creature* creature, Core::Statistic stat) const {
|
||||
if (stat == Core::Statistic::Health)
|
||||
uint32_t Battling::BattleStatCalculator::CalculateFlatStat(Battling::Creature* creature,
|
||||
Library::Statistic stat) const {
|
||||
if (stat == Library::Statistic::Health)
|
||||
return CalculateHealthStat(creature);
|
||||
return CalculateOtherStat(creature, stat);
|
||||
}
|
||||
|
||||
uint32_t Battling::BattleStatCalculator::CalculateBoostedStat(Battling::Creature* creature,
|
||||
Core::Statistic stat) const {
|
||||
Library::Statistic stat) const {
|
||||
return creature->GetFlatStat(stat) + (creature->GetBoostedStat(stat));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user