Fixes for effect.

This commit is contained in:
2020-04-21 12:31:53 +02:00
parent 0260f3688e
commit a54459cc57
4 changed files with 9 additions and 5 deletions

View File

@@ -38,7 +38,9 @@ namespace CreatureLib::Library {
inline uint8_t GetBaseUsages() const noexcept { return _baseUsages; }
inline AttackTarget GetTarget() const noexcept { return _target; }
inline int8_t GetPriority() const noexcept { return _priority; }
inline bool HasSecondaryEffect() const noexcept { return _effect != nullptr; }
inline bool HasSecondaryEffect() const noexcept {
return _effect != nullptr && !_effect->GetEffectName().Empty();
}
inline const SecondaryEffect* GetSecondaryEffect() const noexcept { return _effect; }
bool HasFlag(const ConstString& key) const noexcept;

View File

@@ -15,7 +15,7 @@ namespace CreatureLib::Library {
List<EffectParameter*> _parameters;
public:
SecondaryEffect() noexcept : _chance(0), _effectName(Arbutils::CaseInsensitiveConstString("")) {}
SecondaryEffect() noexcept : _chance(0), _effectName() {}
SecondaryEffect(float chance, const Arbutils::CaseInsensitiveConstString& effectName,
const List<EffectParameter*>& parameters) noexcept
: _chance(chance), _effectName(effectName), _parameters(parameters) {}