Reset on initialization in ScriptAggregator, fixes segfault when calling Reset on an empty Aggregator.
continuous-integration/drone/push Build is passing Details

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
Deukhoofd 2021-04-17 15:08:26 +02:00
parent 33f796eff8
commit 9f091308b0
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
2 changed files with 57 additions and 48 deletions

View File

@ -32,17 +32,23 @@ namespace CreatureLib::Battling {
} }
public: public:
ScriptAggregator(){}; ScriptAggregator() {};
explicit ScriptAggregator(const ArbUt::List<ScriptWrapper>& scripts)
: _scripts(scripts.RawData()), _size(scripts.Count()){}; explicit ScriptAggregator(const ArbUt::List<ScriptWrapper> &scripts)
: _scripts(scripts.RawData()), _size(scripts.Count()) {
Reset();
};
inline void Reset() { inline void Reset() {
_index = 0; _index = 0;
if (_size > 0) {
if (_scripts[_index].IsSet()) { if (_scripts[_index].IsSet()) {
_setIndex = -1; _setIndex = -1;
} }
IncrementToNextNotNull(false); IncrementToNextNotNull(false);
} }
}
inline bool HasNext() { return _index < _size; } inline bool HasNext() { return _index < _size; }
std::optional<ArbUt::BorrowedPtr<BattleScript>> GetNextNotNull() { std::optional<ArbUt::BorrowedPtr<BattleScript>> GetNextNotNull() {
@ -54,13 +60,13 @@ namespace CreatureLib::Battling {
} }
ArbUt::BorrowedPtr<BattleScript> GetNext() { ArbUt::BorrowedPtr<BattleScript> GetNext() {
auto& current = _scripts[_index]; auto &current = _scripts[_index];
if (!current.IsSet()) { if (!current.IsSet()) {
auto s = current.GetScript(); auto s = current.GetScript();
IncrementToNextNotNull(); IncrementToNextNotNull();
return (*s); return (*s);
} else { } else {
auto& set = current.GetScriptSet()->GetIterator(); auto &set = current.GetScriptSet()->GetIterator();
auto v = set[_setIndex]; auto v = set[_setIndex];
IncrementToNextNotNull(); IncrementToNextNotNull();
return v; return v;

View File

@ -12,18 +12,20 @@ private:
ArbUt::StringView _name; ArbUt::StringView _name;
public: public:
explicit TestScript(const ArbUt::StringView& name) : _name(name){}; explicit TestScript(const ArbUt::StringView &name) : _name(name) {};
const ArbUt::StringView& GetName() const noexcept override { return _name; }
void TestMethod(int& runCount) { runCount++; } const ArbUt::StringView &GetName() const noexcept override { return _name; }
BattleScript* Clone() override { return new TestScript(_name); }
void TestMethod(int &runCount) { runCount++; }
BattleScript *Clone() override { return new TestScript(_name); }
}; };
TEST_CASE("Script Aggregator properly iterates containing script.") { TEST_CASE ("Script Aggregator properly iterates containing script.") {
auto script = std::make_unique<TestScript>("test"); auto script = std::make_unique<TestScript>("test");
auto ran = 0; auto ran = 0;
auto vec = ArbUt::List<ScriptWrapper>{ auto vec = ArbUt::List<ScriptWrapper>{
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script))}; ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript> *>(&script))};
auto aggr = ScriptAggregator(vec); auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) { while (aggr.HasNext()) {
auto next = aggr.GetNext(); auto next = aggr.GetNext();
@ -32,15 +34,15 @@ TEST_CASE("Script Aggregator properly iterates containing script.") {
CHECK(ran == 1); CHECK(ran == 1);
} }
TEST_CASE("Script Aggregator properly iterates multiple scripts.") { TEST_CASE ("Script Aggregator properly iterates multiple scripts.") {
auto script = std::make_unique<TestScript>("test"); auto script = std::make_unique<TestScript>("test");
auto script2 = std::make_unique<TestScript>("test2"); auto script2 = std::make_unique<TestScript>("test2");
auto script3 = std::make_unique<TestScript>("test3"); auto script3 = std::make_unique<TestScript>("test3");
auto ran = 0; auto ran = 0;
auto vec = ArbUt::List<ScriptWrapper>{ auto vec = ArbUt::List<ScriptWrapper>{
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script)), ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript> *>(&script)),
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script2)), ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript> *>(&script2)),
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script3))}; ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript> *>(&script3))};
auto aggr = ScriptAggregator(vec); auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) { while (aggr.HasNext()) {
auto next = aggr.GetNext(); auto next = aggr.GetNext();
@ -49,10 +51,10 @@ TEST_CASE("Script Aggregator properly iterates multiple scripts.") {
CHECK(ran == 3); CHECK(ran == 3);
} }
TEST_CASE("Script Aggregator properly iterates Script Set.") { TEST_CASE ("Script Aggregator properly iterates Script Set.") {
BattleScript* script = new TestScript("test"); BattleScript *script = new TestScript("test");
BattleScript* script2 = new TestScript("test2"); BattleScript *script2 = new TestScript("test2");
BattleScript* script3 = new TestScript("test3"); BattleScript *script3 = new TestScript("test3");
auto ran = 0; auto ran = 0;
auto set = ScriptSet(); auto set = ScriptSet();
set.Add(script); set.Add(script);
@ -67,17 +69,17 @@ TEST_CASE("Script Aggregator properly iterates Script Set.") {
CHECK(ran == 3); CHECK(ran == 3);
} }
TEST_CASE("Script Aggregator properly iterates data of Script Set and Script.") { TEST_CASE ("Script Aggregator properly iterates data of Script Set and Script.") {
auto script = std::make_unique<TestScript>("test"); auto script = std::make_unique<TestScript>("test");
BattleScript* script2 = new TestScript("test2"); BattleScript *script2 = new TestScript("test2");
BattleScript* script3 = new TestScript("test3"); BattleScript *script3 = new TestScript("test3");
auto ran = 0; auto ran = 0;
auto set = ScriptSet(); auto set = ScriptSet();
set.Add(script2); set.Add(script2);
set.Add(script3); set.Add(script3);
auto vec = ArbUt::List<ScriptWrapper>{ auto vec = ArbUt::List<ScriptWrapper>{
ScriptWrapper::FromSet(&set), ScriptWrapper::FromSet(&set),
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script))}; ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript> *>(&script))};
auto aggr = ScriptAggregator(vec); auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) { while (aggr.HasNext()) {
auto next = aggr.GetNextNotNull(); auto next = aggr.GetNextNotNull();
@ -86,16 +88,17 @@ TEST_CASE("Script Aggregator properly iterates data of Script Set and Script.")
CHECK(ran == 3); CHECK(ran == 3);
} }
TEST_CASE("Script Aggregator properly iterates data of Script and Script Set.") { TEST_CASE ("Script Aggregator properly iterates data of Script and Script Set.") {
auto script = std::make_unique<TestScript>("test"); auto script = std::make_unique<TestScript>("test");
BattleScript* script2 = new TestScript("test2"); BattleScript *script2 = new TestScript("test2");
BattleScript* script3 = new TestScript("test3"); BattleScript *script3 = new TestScript("test3");
auto ran = 0; auto ran = 0;
auto set = ScriptSet(); auto set = ScriptSet();
set.Add(script2); set.Add(script2);
set.Add(script3); set.Add(script3);
auto vec = auto vec =
ArbUt::List<ScriptWrapper>{ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script)), ArbUt::List<ScriptWrapper>{
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript> *>(&script)),
ScriptWrapper::FromSet(&set)}; ScriptWrapper::FromSet(&set)};
auto aggr = ScriptAggregator(vec); auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) { while (aggr.HasNext()) {
@ -105,19 +108,19 @@ TEST_CASE("Script Aggregator properly iterates data of Script and Script Set.")
CHECK(ran == 3); CHECK(ran == 3);
} }
TEST_CASE("Script Aggregator properly iterates data of Script, Script Set and Script.") { TEST_CASE ("Script Aggregator properly iterates data of Script, Script Set and Script.") {
auto script = std::make_unique<TestScript>("test"); auto script = std::make_unique<TestScript>("test");
BattleScript* script2 = new TestScript("test2"); BattleScript *script2 = new TestScript("test2");
BattleScript* script3 = new TestScript("test3"); BattleScript *script3 = new TestScript("test3");
auto script4 = std::make_unique<TestScript>("test4"); auto script4 = std::make_unique<TestScript>("test4");
auto ran = 0; auto ran = 0;
auto set = ScriptSet(); auto set = ScriptSet();
set.Add(script2); set.Add(script2);
set.Add(script3); set.Add(script3);
auto vec = ArbUt::List<ScriptWrapper>{ auto vec = ArbUt::List<ScriptWrapper>{
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script)), ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript> *>(&script)),
ScriptWrapper::FromSet(&set), ScriptWrapper::FromSet(&set),
ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript>*>(&script4))}; ScriptWrapper::FromScript(reinterpret_cast<std::unique_ptr<BattleScript> *>(&script4))};
auto aggr = ScriptAggregator(vec); auto aggr = ScriptAggregator(vec);
while (aggr.HasNext()) { while (aggr.HasNext()) {
auto next = aggr.GetNextNotNull(); auto next = aggr.GetNextNotNull();
@ -126,7 +129,7 @@ TEST_CASE("Script Aggregator properly iterates data of Script, Script Set and Sc
CHECK(ran == 4); CHECK(ran == 4);
} }
TEST_CASE("Script Aggregator properly iterates when empty.") { TEST_CASE ("Script Aggregator properly iterates when empty.") {
auto ran = 0; auto ran = 0;
auto vec = ArbUt::List<ScriptWrapper>{}; auto vec = ArbUt::List<ScriptWrapper>{};
auto aggr = ScriptAggregator(vec); auto aggr = ScriptAggregator(vec);
@ -136,7 +139,7 @@ TEST_CASE("Script Aggregator properly iterates when empty.") {
CHECK(ran == 0); CHECK(ran == 0);
} }
TEST_CASE("Script Aggregator properly iterates empty Script Set.") { TEST_CASE ("Script Aggregator properly iterates empty Script Set.") {
auto ran = 0; auto ran = 0;
auto set = ScriptSet(); auto set = ScriptSet();
auto vec = ArbUt::List<ScriptWrapper>{ScriptWrapper::FromSet(&set)}; auto vec = ArbUt::List<ScriptWrapper>{ScriptWrapper::FromSet(&set)};