Initial support for setting battle choices.
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@ -1,5 +1,21 @@
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#include "Battle.hpp"
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#include "../TurnChoices/AttackTurnChoice.hpp"
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const CreatureLib::Battling::BattleLibrary *CreatureLib::Battling::Battle::GetLibrary() const {
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return _library;
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}
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bool CreatureLib::Battling::Battle::CanUse(CreatureLib::Battling::BaseTurnChoice *choice) {
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if (choice->GetKind() == TurnChoiceKind::Attack)
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//HOOK: change number of uses needed.
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return static_cast<AttackTurnChoice*>(choice)->GetAttack()->GetRemainingUses() > 1;
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}
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return true;
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}
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bool CreatureLib::Battling::Battle::TrySetChoice(CreatureLib::Battling::BaseTurnChoice *choice) {
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if (!CanUse(choice))
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return false;
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choice->GetUser()->GetBattleSide()->SetChoice(choice);
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return true;
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}
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@ -4,6 +4,7 @@
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#include <vector>
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#include "BattleSide.hpp"
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#include "../Library/BattleLibrary.hpp"
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#include "../TurnChoices/BaseTurnChoice.hpp"
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namespace CreatureLib::Battling {
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class Battle {
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@ -11,6 +12,9 @@ namespace CreatureLib::Battling {
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std::vector<BattleSide*> _sides;
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public:
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const BattleLibrary* GetLibrary() const;
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virtual bool CanUse(BaseTurnChoice* choice);
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virtual bool TrySetChoice(BaseTurnChoice* choice);
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};
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}
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@ -1 +1,35 @@
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#include "BattleSide.hpp"
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#include <algorithm>
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using namespace CreatureLib::Battling;
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bool BattleSide::AllChoicesSet() const {
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for (uint8_t i = 0; i < _creaturesPerSide; i++){
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if (_choices[i] == nullptr){
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return false;
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}
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}
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return true;
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}
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void BattleSide::ResetChoices() {
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for (uint8_t i = 0; i < _creaturesPerSide; i++){
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_choices[i] = nullptr;
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}
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}
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const std::vector<const BaseTurnChoice *>& BattleSide::GetChoices() const{
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return _choices;
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}
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void BattleSide::SetChoice(const BaseTurnChoice *choice) {
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auto find = std::find(_creatures.begin(), _creatures.end(), choice->GetUser());
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if (find ==_creatures.end())
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throw "User not found";
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uint8_t index = std::distance(_creatures.begin(),find);
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_choices[index] = choice;
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}
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void BattleSide::SetCreature(Creature *creature, uint8_t index) {
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_creatures[index] = creature;
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}
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@ -3,10 +3,28 @@
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#include <vector>
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#include "Creature.hpp"
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#include "../TurnChoices/BaseTurnChoice.hpp"
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namespace CreatureLib::Battling{
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class BattleSide {
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uint8_t _creaturesPerSide;
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std::vector<Creature*> _creatures;
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std::vector<const BaseTurnChoice*> _choices;
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public:
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BattleSide(uint8_t creaturesPerSide)
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: _creaturesPerSide(creaturesPerSide), _creatures(creaturesPerSide), _choices(creaturesPerSide)
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{
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ResetChoices();
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}
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[[nodiscard]] bool AllChoicesSet() const;
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[[nodiscard]] const std::vector<const BaseTurnChoice*>& GetChoices() const;
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void SetChoice(const BaseTurnChoice* choice);
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void ResetChoices();
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void SetCreature(Creature* creature, uint8_t index);
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};
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}
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@ -49,6 +49,11 @@ const std::string &Battling::Creature::GetTalent() const {
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return __Variant->GetTalent(_talentIndex);
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}
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void Battling::Creature::SetBattleData(Battling::Battle *battle, Battling::BattleSide *side) {
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_battle = battle;
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_side = side;
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}
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//region Stat APIs
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void Battling::Creature::ChangeStatBoost(Core::Statistic stat, int8_t diffAmount){
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@ -98,4 +103,13 @@ void Battling::Creature::RecalculateBoostedStat(Core::Statistic stat) {
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this->_boostedStats.SetStat(stat, s);
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}
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Battling::Battle *Battling::Creature::GetBattle() const{
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return _battle;
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}
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Battling::BattleSide *Battling::Creature::GetBattleSide() const {
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return _side;
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}
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//endregion
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namespace CreatureLib::Battling{
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// Forward declare battle class
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class Battle;
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class BattleSide;
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class Creature {
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GetProperty(const Library::CreatureSpecies*, Species);
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@ -29,6 +30,7 @@ namespace CreatureLib::Battling{
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Core::StatisticSet<uint32_t > _boostedStats;
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Battle* _battle;
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BattleSide* _side;
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BattleLibrary* _library;
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std::string _nickname = "";
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@ -46,6 +48,11 @@ namespace CreatureLib::Battling{
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void ChangeLevel(int8_t amount);
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void SetBattleData(Battle* battle, BattleSide* side);
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Battle* GetBattle() const;
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BattleSide* GetBattleSide() const;
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//region Stat APIs
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void SetBattle(Battle* battle);
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@ -0,0 +1,20 @@
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#ifndef CREATURELIB_ATTACKTURNCHOICE_HPP
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#define CREATURELIB_ATTACKTURNCHOICE_HPP
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#include "BaseTurnChoice.hpp"
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#include "../Models/LearnedAttack.hpp"
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namespace CreatureLib::Battling{
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class AttackTurnChoice : public BaseTurnChoice {
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LearnedAttack* _attack;
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public:
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AttackTurnChoice(Creature* c) : BaseTurnChoice(c){}
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inline LearnedAttack* GetAttack() const{
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return _attack;
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}
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};
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}
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#endif //CREATURELIB_ATTACKTURNCHOICE_HPP
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#ifndef CREATURELIB_BASETURNCHOICE_HPP
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#define CREATURELIB_BASETURNCHOICE_HPP
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#include "TurnChoiceKind.hpp"
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namespace CreatureLib::Battling{
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class BaseTurnChoice {
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Creature* _user;
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protected:
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BaseTurnChoice(Creature* user) : _user(user){};
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public:
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virtual ~BaseTurnChoice() = default;
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[[nodiscard]] virtual TurnChoiceKind GetKind() const = 0;
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[[nodiscard]] inline Creature* GetUser() const{
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return _user;
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}
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};
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}
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#endif //CREATURELIB_BASETURNCHOICE_HPP
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#ifndef CREATURELIB_PASSTURNCHOICE_HPP
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#define CREATURELIB_PASSTURNCHOICE_HPP
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#include "BaseTurnChoice.hpp"
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namespace CreatureLib::Battling {
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class PassTurnChoice : public BaseTurnChoice{
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public:
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PassTurnChoice(Creature* c) : BaseTurnChoice(c){}
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TurnChoiceKind GetKind() const override {
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return TurnChoiceKind ::Pass;
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}
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};
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}
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#endif //CREATURELIB_PASSTURNCHOICE_HPP
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#ifndef CREATURELIB_TURNCHOICEKIND_HPP
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#define CREATURELIB_TURNCHOICEKIND_HPP
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#include <cstdint>
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namespace CreatureLib::Battling {
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enum class TurnChoiceKind : uint8_t {
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Pass,
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Attack,
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Item,
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Switch,
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RunAway
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};
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}
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#endif //CREATURELIB_TURNCHOICEKIND_HPP
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@ -0,0 +1,68 @@
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#ifdef TESTS_BUILD
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#include "../TestLibrary/TestLibrary.cpp"
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#include "../../src/Battling/Models/BattleSide.hpp"
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#include "../../src/Battling/Models/CreateCreature.hpp"
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#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
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using namespace CreatureLib::Battling;
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TEST_CASE( "Set Choice one-sized side", "[Battling]" ) {
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auto side = BattleSide(1);
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auto c = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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side.SetCreature(c, 0);
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auto choice = new PassTurnChoice(c);
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side.SetChoice(choice);
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delete choice;
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delete c;
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}
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TEST_CASE( "Set Choice one-sized side, validate all choices set", "[Battling]" ) {
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auto side = BattleSide(1);
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auto c = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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side.SetCreature(c, 0);
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auto choice = new PassTurnChoice(c);
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REQUIRE_FALSE(side.AllChoicesSet());
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side.SetChoice(choice);
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REQUIRE(side.AllChoicesSet());
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delete choice;
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delete c;
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}
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TEST_CASE( "Set Choice two-sized side", "[Battling]" ) {
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auto side = BattleSide(2);
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auto c1 = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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auto c2 = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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side.SetCreature(c1, 0);
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side.SetCreature(c2, 1);
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auto choice1 = new PassTurnChoice(c1);
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auto choice2 = new PassTurnChoice(c2);
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side.SetChoice(choice1);
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side.SetChoice(choice2);
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delete choice1;
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delete choice2;
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delete c1;
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delete c2;
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}
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TEST_CASE( "Set Choice two-sized side, validate all choices set", "[Battling]" ) {
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auto side = BattleSide(2);
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auto c1 = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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auto c2 = CreateCreature(GetLibrary(), "testSpecies1", 5).Create();
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side.SetCreature(c1, 0);
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side.SetCreature(c2, 1);
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auto choice1 = new PassTurnChoice(c1);
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auto choice2 = new PassTurnChoice(c2);
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REQUIRE_FALSE(side.AllChoicesSet());
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side.SetChoice(choice1);
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REQUIRE_FALSE(side.AllChoicesSet());
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side.SetChoice(choice2);
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REQUIRE(side.AllChoicesSet());
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delete choice1;
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delete choice2;
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delete c1;
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delete c2;
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}
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#endif
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@ -1,11 +1,6 @@
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#ifdef TESTS_BUILD
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#include "../../extern/catch.hpp"
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#include "../../src/Battling/Library/BattleLibrary.hpp"
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#include "../../src/Library/SpeciesLibrary.hpp"
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#include "../../src/Library/AttackLibrary.hpp"
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#include "../../src/Library/ItemLibrary.hpp"
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#include "../../src/Library/GrowthRates/GrowthRateLibrary.hpp"
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#include "../../src/Library/DataLibrary.hpp"
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using namespace CreatureLib::Core;
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using namespace CreatureLib::Library;
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