Initial support for ordering choices and getting them ready for execution.
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This commit is contained in:
2019-10-31 12:02:23 +01:00
parent af611070c5
commit 972af35ecf
11 changed files with 157 additions and 4 deletions

View File

@@ -1,11 +1,15 @@
#include "Battle.hpp"
#include "../Flow/TurnHandler.hpp"
#include "../TurnChoices/AttackTurnChoice.hpp"
#include "../Flow/TurnOrdering.hpp"
const CreatureLib::Battling::BattleLibrary *CreatureLib::Battling::Battle::GetLibrary() const {
using namespace CreatureLib::Battling;
const BattleLibrary *Battle::GetLibrary() const {
return _library;
}
bool CreatureLib::Battling::Battle::CanUse(CreatureLib::Battling::BaseTurnChoice *choice) {
bool Battle::CanUse(BaseTurnChoice *choice) {
if (choice->GetKind() == TurnChoiceKind::Attack){
//HOOK: change number of uses needed.
return static_cast<AttackTurnChoice*>(choice)->GetAttack()->GetRemainingUses() > 1;
@@ -13,9 +17,35 @@ bool CreatureLib::Battling::Battle::CanUse(CreatureLib::Battling::BaseTurnChoice
return true;
}
bool CreatureLib::Battling::Battle::TrySetChoice(CreatureLib::Battling::BaseTurnChoice *choice) {
bool Battle::TrySetChoice(BaseTurnChoice *choice) {
if (!CanUse(choice))
return false;
choice->GetUser()->GetBattleSide()->SetChoice(choice);
CheckChoicesSetAndRun();
return true;
}
void Battle::CheckChoicesSetAndRun() {
for (auto side: _sides){
if (!side->AllChoicesSet()){
return;
}
}
auto choices = std::vector<const BaseTurnChoice*>(_numberOfSides * _creaturesPerSide);
auto i = 0;
for (auto side: _sides){
for (auto choice: side->GetChoices()){
choices[i] = choice;
i++;
}
}
TurnOrdering::OrderChoices(choices);
auto choiceQueue = ChoiceQueue(choices);
this->_currentTurnQueue = &choiceQueue;
TurnHandler::RunTurn(choiceQueue);
this->_currentTurnQueue = nullptr;
}
ChoiceQueue* Battle::GetCurrentTurnQueue() const {
return _currentTurnQueue;
}

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@@ -5,16 +5,25 @@
#include "BattleSide.hpp"
#include "../Library/BattleLibrary.hpp"
#include "../TurnChoices/BaseTurnChoice.hpp"
#include "../Flow/ChoiceQueue.hpp"
namespace CreatureLib::Battling {
class Battle {
const BattleLibrary* _library;
uint8_t _numberOfSides;
uint8_t _creaturesPerSide;
std::vector<BattleSide*> _sides;
ChoiceQueue* _currentTurnQueue = nullptr;
public:
const BattleLibrary* GetLibrary() const;
virtual bool CanUse(BaseTurnChoice* choice);
virtual bool TrySetChoice(BaseTurnChoice* choice);
void CheckChoicesSetAndRun();
ChoiceQueue* GetCurrentTurnQueue() const;
};
}