Fixes issue with iterating over two script sets.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -7,7 +7,7 @@
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namespace CreatureLib::Battling {
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class ScriptAggregator {
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const ScriptWrapper *_scripts;
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const ScriptWrapper* _scripts;
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i32 _size;
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i32 _index = 0;
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i32 _setIndex = 0;
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@@ -15,7 +15,7 @@ namespace CreatureLib::Battling {
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inline void IncrementToNextNotNull(bool initialIncrement = true) {
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if (_scripts[_index].IsSet()) {
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_setIndex++;
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if (_setIndex >= (i32) _scripts[_index].GetScriptSet()->Count()) {
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if (_setIndex >= (i32)_scripts[_index].GetScriptSet()->Count()) {
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_setIndex = -1;
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} else {
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return;
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@@ -32,10 +32,10 @@ namespace CreatureLib::Battling {
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}
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public:
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ScriptAggregator() {};
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ScriptAggregator(){};
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explicit ScriptAggregator(const ArbUt::List<ScriptWrapper> &scripts)
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: _scripts(scripts.RawData()), _size(scripts.Count()) {
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explicit ScriptAggregator(const ArbUt::List<ScriptWrapper>& scripts)
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: _scripts(scripts.RawData()), _size(scripts.Count()) {
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Reset();
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};
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@@ -60,13 +60,16 @@ namespace CreatureLib::Battling {
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}
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ArbUt::BorrowedPtr<BattleScript> GetNext() {
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auto ¤t = _scripts[_index];
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auto& current = _scripts[_index];
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if (!current.IsSet()) {
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auto s = current.GetScript();
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IncrementToNextNotNull();
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return (*s);
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} else {
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auto &set = current.GetScriptSet()->GetIterator();
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auto& set = current.GetScriptSet()->GetIterator();
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if (_setIndex == -1) {
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_setIndex = 0;
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}
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auto v = set[_setIndex];
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IncrementToNextNotNull();
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return v;
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