Pass HitData as reference to damage calculation library, to prevent multiple lookup.
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@@ -8,11 +8,15 @@ namespace CreatureLib::Battling {
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class DamageLibrary {
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public:
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virtual ~DamageLibrary() = default;
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virtual uint32_t GetDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
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virtual uint32_t GetDamage(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
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const ExecutingAttack::HitData& hitData) const;
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virtual uint8_t GetBasePower(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
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virtual float GetStatModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
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virtual float GetDamageModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex) const;
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virtual uint8_t GetBasePower(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
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const ExecutingAttack::HitData& hitData) const;
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virtual float GetStatModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
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const ExecutingAttack::HitData& hitData) const;
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virtual float GetDamageModifier(ExecutingAttack* attack, Creature* target, uint8_t hitIndex,
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const ExecutingAttack::HitData& hitData) const;
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};
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}
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