Rework of cmake file.
continuous-integration/drone/push Build is failing
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continuous-integration/drone/push Build is failing
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@ -50,7 +50,7 @@ steps:
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- update-alternatives --set i686-w64-mingw32-g++ /usr/bin/i686-w64-mingw32-g++-posix
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- update-alternatives --set x86_64-w64-mingw32-gcc /usr/bin/x86_64-w64-mingw32-gcc-posix
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- update-alternatives --set x86_64-w64-mingw32-g++ /usr/bin/x86_64-w64-mingw32-g++-posix
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- cmake -DCMAKE_BUILD_TYPE=Release . -B build-release-windows -D CMAKE_C_COMPILER=/usr/bin/x86_64-w64-mingw32-gcc -D CMAKE_CXX_COMPILER=x86_64-w64-mingw32-g++ -DWINDOWS=ON
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- cmake -DCMAKE_BUILD_TYPE=Release . -B build-release-windows -D CMAKE_C_COMPILER=/usr/bin/x86_64-w64-mingw32-gcc -D CMAKE_CXX_COMPILER=x86_64-w64-mingw32-g++ -DWINDOWS=ON -DSTATICC=ON
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- cmake --build build-release-windows --target all -- -j 4
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- cp /drone/src/build-release-windows/lib/* /drone/src/build-release-windows/bin/
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- cp /usr/x86_64-w64-mingw32/lib/libwinpthread-1.dll /drone/src/build-release-windows/bin/
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@ -21,7 +21,7 @@ if (NOT EXISTS ${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
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-s compiler=clang -s compiler.libcxx=libstdc++11 -s compiler.version=${VERSION} -o *:shared=True)
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else ()
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execute_process(COMMAND conan install ${CMAKE_SOURCE_DIR} --install-folder=${CMAKE_BINARY_DIR} --build outdated
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-s compiler=gcc -s compiler.libcxx=libstdc++11 -s compiler.version=${VERSION} -s os=Windows)
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-s compiler=gcc -s compiler.libcxx=libstdc++11 -s compiler.version=${VERSION} -s os=Windows -o *:shared=True)
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endif ()
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endif ()
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include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
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@ -39,37 +39,33 @@ add_library(CreatureLibLibrary SHARED ${LIBRARY_SRC_FILES})
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file(GLOB_RECURSE BATTLING_SRC_FILES "src/Battling/*.cpp" "src/Battling/*.hpp" "CInterface/Battling/*.cpp" "CInterface/Core.*")
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add_library(CreatureLibBattling SHARED ${BATTLING_SRC_FILES})
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SET(_LIBRARYLINKS Arbutils)
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SET(_BATTLINGLINKS CreatureLibLibrary Arbutils)
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SET(_TESTLINKS CreatureLibLibrary CreatureLibBattling Arbutils)
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if (WINDOWS)
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message(STATUS "Using Windows build.")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -L ${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64 -Wa,-mbig-obj -Wl,-allow-multiple-definition")
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endif (WINDOWS)
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if (STATICC)
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SET(_LINKS ${_LINKS} -static-libgcc -static-libstdc++)
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if (NOT DEFINED CONAN_EXPORTED)
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SET(_TESTLINKS ${_TESTLINKS} -static-libgcc -static-libstdc++)
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endif ()
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endif ()
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target_link_libraries(CreatureLibLibrary PUBLIC ${_LIBRARYLINKS})
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target_link_libraries(CreatureLibBattling PUBLIC ${_BATTLINGLINKS})
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if (NOT DEFINED CONAN_EXPORTED)
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# Create Test executable
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file(GLOB_RECURSE TEST_FILES "tests/*.cpp" "tests/*.hpp")
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add_executable(CreatureLibTests ${TEST_FILES} extern/catch.hpp)
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endif ()
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message(STATUS "${_TESTLINKS}")
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target_link_libraries(CreatureLibTests PUBLIC ${_TESTLINKS})
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# Link the library data to the Battling library
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target_link_libraries(CreatureLibBattling CreatureLibLibrary)
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target_link_libraries(CreatureLibLibrary Arbutils)
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target_link_libraries(CreatureLibBattling Arbutils)
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if (NOT DEFINED CONAN_EXPORTED)
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target_link_libraries(CreatureLibTests CreatureLibLibrary)
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target_link_libraries(CreatureLibTests CreatureLibBattling)
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endif ()
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if (WINDOWS)
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MESSAGE(WARNING, "Using Windows Build.")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -L ${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64 -Wa,-mbig-obj -Wl,-allow-multiple-definition")
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# Statically link libraries we need in Windows.
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target_link_libraries(CreatureLibLibrary -static -static-libgcc -static-libstdc++)
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target_link_libraries(CreatureLibBattling -static -static-libgcc -static-libstdc++)
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if (NOT DEFINED CONAN_EXPORTED)
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target_link_libraries(CreatureLibTests -static -static-libgcc -static-libstdc++)
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endif ()
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endif (WINDOWS)
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if (NOT DEFINED CONAN_EXPORTED)
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MESSAGE(WARNING, "Called from Conan. Not building test build.")
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# Add a definition for the test library
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target_compile_definitions(CreatureLibTests PRIVATE TESTS_BUILD)
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endif ()
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endif ()
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@ -30,10 +30,12 @@ class CreatureLibConan(ConanFile):
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self.copy("*.hpp", dst="include/CreatureLib", src="src")
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self.copy("*.dll", dst="bin", keep_path=False)
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self.copy("*.so", dst="lib", keep_path=False)
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self.copy("*.a", dst="lib", keep_path=False)
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def imports(self):
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if self.settings.os == "Windows":
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self.copy("*.dll", "bin", "bin")
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self.copy("*.a", "bin", "bin")
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def package_info(self):
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self.cpp_info.libs = ["CreatureLibCore", "CreatureLibLibrary", "CreatureLibBattling"]
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