Support for Heal function for Creatures.
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@@ -98,8 +98,10 @@ namespace CreatureLib::Battling {
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[[nodiscard]] const std::vector<uint8_t>& GetTypes() const;
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[[nodiscard]] bool HasType(uint8_t type) const;
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uint32_t GetMaxHealth() const { return _boostedStats.GetHealth(); }
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void ChangeLevel(int8_t amount);
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void Damage(uint32_t damage, DamageSource source);
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void Heal(uint32_t amount);
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void OverrideActiveTalent(const std::string& talent);
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void AddExperience(uint32_t amount);
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