Added lots of security using asserts.
Some checks failed
continuous-integration/drone/push Build is failing

This commit is contained in:
2020-03-22 13:42:26 +01:00
parent 970ca8ddd5
commit 899e432271
35 changed files with 138 additions and 56 deletions

View File

@@ -1,4 +1,5 @@
#include "Battle.hpp"
#include <Arbutils/Assert.hpp>
#include "../../Library/Exceptions/NotImplementedException.hpp"
#include "../Flow/TurnHandler.hpp"
#include "../Flow/TurnOrdering.hpp"
@@ -9,6 +10,7 @@ using namespace CreatureLib::Battling;
const BattleLibrary* Battle::GetLibrary() const { return _library; }
bool Battle::CanUse(const BaseTurnChoice* choice) {
AssertNotNull(choice)
if (choice->GetKind() == TurnChoiceKind::Attack) {
// HOOK: change number of uses needed.
return dynamic_cast<const AttackTurnChoice*>(choice)->GetAttack()->GetRemainingUses() > 1;
@@ -17,6 +19,7 @@ bool Battle::CanUse(const BaseTurnChoice* choice) {
}
bool Battle::TrySetChoice(BaseTurnChoice* choice) {
AssertNotNull(choice)
if (!CanUse(choice))
return false;
choice->GetUser()->GetBattleSide()->SetChoice(choice);
@@ -40,9 +43,7 @@ void Battle::CheckChoicesSetAndRun() {
auto i = 0;
for (auto side : _sides) {
for (BaseTurnChoice* choice : side->GetChoices()) {
if (choice == nullptr) {
throw CreatureException("Choice was null");
}
AssertNotNull(choice)
if (choice->GetKind() == TurnChoiceKind::Attack) {
auto attack = (dynamic_cast<AttackTurnChoice*>((choice)))->GetAttack();
uint8_t uses = 1;
@@ -60,7 +61,7 @@ void Battle::CheckChoicesSetAndRun() {
}
TurnOrdering::OrderChoices(choices, _random.GetRNG());
this->_currentTurnQueue = new ChoiceQueue(choices);
TurnHandler::RunTurn(this, this->_currentTurnQueue);
TurnHandler::RunTurn(this->_currentTurnQueue);
if (this->_currentTurnQueue->HasCompletedQueue) {
delete this->_currentTurnQueue;
this->_currentTurnQueue = nullptr;
@@ -72,6 +73,7 @@ ChoiceQueue* Battle::GetCurrentTurnQueue() const { return _currentTurnQueue; }
BattleRandom* Battle::GetRandom() { return &_random; }
bool Battle::CreatureInField(const Creature* creature) const {
AssertNotNull(creature)
for (auto s : _sides) {
if (s->CreatureOnSide(creature))
return true;
@@ -84,6 +86,7 @@ void Battle::ForceRecall(uint8_t side, uint8_t index) { _sides[side]->SetCreatur
void Battle::GetActiveScripts(std::vector<ScriptWrapper>& scripts) { scripts.emplace_back(&_volatile); }
void Battle::SwitchCreature(uint8_t sideIndex, uint8_t index, Creature* c) {
AssertNotNull(c)
auto side = this->_sides[sideIndex];
side->SetCreature(c, index);
}