Update to new version of Arbutils.
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2020-04-09 18:19:21 +02:00
parent 70fc8d2d5f
commit 88eda6ef94
6 changed files with 32 additions and 27 deletions

View File

@@ -64,7 +64,7 @@ TEST_CASE("Add script to script set, then remove it", "[Battling, Scripting]") {
auto s = new TestScript("foobar");
set.Add(s);
REQUIRE(set.Count() == 1);
set.Remove("foobar"_cnc);
set.Remove("foobar"_cnc.GetHash());
REQUIRE(set.Count() == 0);
auto it = set.GetIterator();
REQUIRE(it->Count() == 0);
@@ -77,7 +77,7 @@ TEST_CASE("Add two scripts to script set, then remove them", "[Battling, Scripti
set.Add(s);
set.Add(s2);
REQUIRE(set.Count() == 2);
set.Remove("foobar"_cnc);
set.Remove("foobar"_cnc.GetHash());
REQUIRE(set.Count() == 1);
auto it = set.GetIterator();
REQUIRE(it->At(0)->GetName() == "foobar2");

View File

@@ -11,7 +11,8 @@ using namespace CreatureLib::Battling;
TEST_CASE("Turn ordering: Attack before pass", "[Battling]") {
auto lib = TestLibrary::Get();
auto learnedAttack = LearnedAttack(lib->GetAttackLibrary()->Get("standard"_cnc), AttackLearnMethod::Unknown);
auto learnedAttack =
LearnedAttack(lib->GetAttackLibrary()->Get("standard"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto choice1 = new PassTurnChoice(nullptr);
auto choice2 = new AttackTurnChoice(nullptr, &learnedAttack, CreatureIndex(0, 0));
auto vec = std::vector<BaseTurnChoice*>{choice1, choice2};
@@ -30,8 +31,8 @@ TEST_CASE("Turn ordering: Attack before pass", "[Battling]") {
TEST_CASE("Turn ordering: High priority goes before no priority", "[Battling]") {
auto l = TestLibrary::Get()->GetAttackLibrary();
auto a1 = new LearnedAttack(l->Get("standard"_cnc), AttackLearnMethod::Unknown);
auto a2 = new LearnedAttack(l->Get("highPriority"_cnc), AttackLearnMethod::Unknown);
auto a1 = new LearnedAttack(l->Get("standard"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto a2 = new LearnedAttack(l->Get("highPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
auto choice2 = new AttackTurnChoice(nullptr, a2, CreatureIndex(0, 0));
auto vec = std::vector<BaseTurnChoice*>{choice1, choice2};
@@ -52,8 +53,8 @@ TEST_CASE("Turn ordering: High priority goes before no priority", "[Battling]")
TEST_CASE("Turn ordering: Higher priority goes before high priority", "[Battling]") {
auto l = TestLibrary::Get()->GetAttackLibrary();
auto a1 = new LearnedAttack(l->Get("highPriority"_cnc), AttackLearnMethod::Unknown);
auto a2 = new LearnedAttack(l->Get("higherPriority"_cnc), AttackLearnMethod::Unknown);
auto a1 = new LearnedAttack(l->Get("highPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto a2 = new LearnedAttack(l->Get("higherPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
auto choice2 = new AttackTurnChoice(nullptr, a2, CreatureIndex(0, 0));
auto vec = std::vector<BaseTurnChoice*>{choice1, choice2};
@@ -74,8 +75,8 @@ TEST_CASE("Turn ordering: Higher priority goes before high priority", "[Battling
TEST_CASE("Turn ordering: High priority goes before low priority", "[Battling]") {
auto l = TestLibrary::Get()->GetAttackLibrary();
auto a1 = new LearnedAttack(l->Get("lowPriority"_cnc), AttackLearnMethod::Unknown);
auto a2 = new LearnedAttack(l->Get("higherPriority"_cnc), AttackLearnMethod::Unknown);
auto a1 = new LearnedAttack(l->Get("lowPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto a2 = new LearnedAttack(l->Get("higherPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
auto choice2 = new AttackTurnChoice(nullptr, a2, CreatureIndex(0, 0));
auto vec = std::vector<BaseTurnChoice*>{choice1, choice2};
@@ -96,8 +97,8 @@ TEST_CASE("Turn ordering: High priority goes before low priority", "[Battling]")
TEST_CASE("Turn ordering: No priority goes before low priority", "[Battling]") {
auto l = TestLibrary::Get()->GetAttackLibrary();
auto a1 = new LearnedAttack(l->Get("lowPriority"_cnc), AttackLearnMethod::Unknown);
auto a2 = new LearnedAttack(l->Get("standard"_cnc), AttackLearnMethod::Unknown);
auto a1 = new LearnedAttack(l->Get("lowPriority"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto a2 = new LearnedAttack(l->Get("standard"_cnc.GetHash()), AttackLearnMethod::Unknown);
auto choice1 = new AttackTurnChoice(nullptr, a1, CreatureIndex(0, 0));
auto choice2 = new AttackTurnChoice(nullptr, a2, CreatureIndex(0, 0));
auto vec = std::vector<BaseTurnChoice*>{choice1, choice2};