Adds talent script to Creature class
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -142,6 +142,7 @@ bool Battling::Creature::HasType(uint8_t type) const {
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}
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}
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void Battling::Creature::GetActiveScripts(std::vector<ScriptWrapper> &scripts) {
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void Battling::Creature::GetActiveScripts(std::vector<ScriptWrapper> &scripts) {
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scripts.emplace_back(&_activeTalent);
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scripts.emplace_back(&_status);
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scripts.emplace_back(&_status);
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scripts.emplace_back(&_volatile);
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scripts.emplace_back(&_volatile);
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_side->GetActiveScripts(scripts);
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_side->GetActiveScripts(scripts);
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@ -42,6 +42,8 @@ namespace CreatureLib::Battling{
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std::string _nickname = "";
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std::string _nickname = "";
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int8_t _talentIndex;
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int8_t _talentIndex;
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Script* _activeTalent = nullptr;
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std::vector<LearnedAttack*> _attacks;
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std::vector<LearnedAttack*> _attacks;
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Script* _status = nullptr;
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Script* _status = nullptr;
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