Disable EventHook system for now for testing.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
This commit is contained in:
parent
d55a9e8494
commit
84e030213d
|
@ -24,21 +24,24 @@ namespace CreatureLib::Battling {
|
||||||
|
|
||||||
public:
|
public:
|
||||||
EventHook() : _offset(0), _capacity(defaultSize) {
|
EventHook() : _offset(0), _capacity(defaultSize) {
|
||||||
auto ptr = calloc(defaultSize, 1);
|
// auto ptr = calloc(defaultSize, 1);
|
||||||
if (ptr == nullptr) {
|
// if (ptr == nullptr) {
|
||||||
THROW_CREATURE("Out of memory.");
|
// THROW_CREATURE("Out of memory.");
|
||||||
}
|
// }
|
||||||
_memory = static_cast<uint8_t*>(ptr);
|
// _memory = static_cast<uint8_t*>(ptr);
|
||||||
}
|
}
|
||||||
EventHook(const EventHook&) = delete;
|
EventHook(const EventHook&) = delete;
|
||||||
EventHook& operator=(const EventHook&) = delete;
|
EventHook& operator=(const EventHook&) = delete;
|
||||||
|
|
||||||
~EventHook() { free(_memory); }
|
~EventHook() {
|
||||||
|
// free(_memory);
|
||||||
|
}
|
||||||
|
|
||||||
size_t GetPosition() const noexcept { return _offset; }
|
size_t GetPosition() const noexcept { return _offset; }
|
||||||
size_t GetCapacity() const noexcept { return _capacity; }
|
size_t GetCapacity() const noexcept { return _capacity; }
|
||||||
|
|
||||||
template <class T, class... parameters> void Trigger(parameters... args) {
|
template <class T, class... parameters> void Trigger(parameters... args) {
|
||||||
|
return;
|
||||||
if (_listeners.size() == 0)
|
if (_listeners.size() == 0)
|
||||||
return;
|
return;
|
||||||
if (_offset + sizeof(T) >= _capacity) {
|
if (_offset + sizeof(T) >= _capacity) {
|
||||||
|
|
|
@ -6,38 +6,38 @@
|
||||||
|
|
||||||
using namespace CreatureLib::Battling;
|
using namespace CreatureLib::Battling;
|
||||||
|
|
||||||
TEST_CASE("Build and use event hook", "[Battling]") {
|
// TEST_CASE("Build and use event hook", "[Battling]") {
|
||||||
auto eventHook = EventHook();
|
// auto eventHook = EventHook();
|
||||||
std::vector<const EventData*> events;
|
// std::vector<const EventData*> events;
|
||||||
eventHook.RegisterListener([&](const EventData* evt) mutable -> void { events.push_back(evt); });
|
// eventHook.RegisterListener([&](const EventData* evt) mutable -> void { events.push_back(evt); });
|
||||||
for (size_t i = 0; i < 10; i++) {
|
// for (size_t i = 0; i < 10; i++) {
|
||||||
eventHook.Trigger<DamageEvent>(nullptr, DamageSource::AttackDamage, 0, 0);
|
// eventHook.Trigger<DamageEvent>(nullptr, DamageSource::AttackDamage, 0, 0);
|
||||||
}
|
// }
|
||||||
REQUIRE(events.size() == 10);
|
// REQUIRE(events.size() == 10);
|
||||||
REQUIRE(events[0]->GetKind() == EventDataKind::Damage);
|
// REQUIRE(events[0]->GetKind() == EventDataKind::Damage);
|
||||||
}
|
//}
|
||||||
|
//
|
||||||
TEST_CASE("Build and use event hook a lot", "[Battling]") {
|
// TEST_CASE("Build and use event hook a lot", "[Battling]") {
|
||||||
auto eventHook = EventHook();
|
// auto eventHook = EventHook();
|
||||||
std::vector<const EventData*> events;
|
// std::vector<const EventData*> events;
|
||||||
eventHook.RegisterListener([&](const EventData* evt) mutable -> void { events.push_back(evt); });
|
// eventHook.RegisterListener([&](const EventData* evt) mutable -> void { events.push_back(evt); });
|
||||||
for (size_t i = 0; i < 10000; i++) {
|
// for (size_t i = 0; i < 10000; i++) {
|
||||||
eventHook.Trigger<DamageEvent>(nullptr, DamageSource::AttackDamage, 0, 0);
|
// eventHook.Trigger<DamageEvent>(nullptr, DamageSource::AttackDamage, 0, 0);
|
||||||
}
|
// }
|
||||||
REQUIRE(events.size() == 10000);
|
// REQUIRE(events.size() == 10000);
|
||||||
}
|
//}
|
||||||
|
//
|
||||||
TEST_CASE("Build and use event hook with different types", "[Battling]") {
|
// TEST_CASE("Build and use event hook with different types", "[Battling]") {
|
||||||
auto eventHook = EventHook();
|
// auto eventHook = EventHook();
|
||||||
std::vector<const EventData*> events;
|
// std::vector<const EventData*> events;
|
||||||
eventHook.RegisterListener([&](const EventData* evt) mutable -> void { events.push_back(evt); });
|
// eventHook.RegisterListener([&](const EventData* evt) mutable -> void { events.push_back(evt); });
|
||||||
eventHook.Trigger<DamageEvent>(nullptr, DamageSource::AttackDamage, 0, 0);
|
// eventHook.Trigger<DamageEvent>(nullptr, DamageSource::AttackDamage, 0, 0);
|
||||||
eventHook.Trigger<FaintEvent>(nullptr);
|
// eventHook.Trigger<FaintEvent>(nullptr);
|
||||||
eventHook.Trigger<DamageEvent>(nullptr, DamageSource::AttackDamage, 0, 0);
|
// eventHook.Trigger<DamageEvent>(nullptr, DamageSource::AttackDamage, 0, 0);
|
||||||
eventHook.Trigger<FaintEvent>(nullptr);
|
// eventHook.Trigger<FaintEvent>(nullptr);
|
||||||
eventHook.Trigger<DamageEvent>(nullptr, DamageSource::AttackDamage, 0, 0);
|
// eventHook.Trigger<DamageEvent>(nullptr, DamageSource::AttackDamage, 0, 0);
|
||||||
eventHook.Trigger<FaintEvent>(nullptr);
|
// eventHook.Trigger<FaintEvent>(nullptr);
|
||||||
eventHook.Trigger<DamageEvent>(nullptr, DamageSource::AttackDamage, 0, 0);
|
// eventHook.Trigger<DamageEvent>(nullptr, DamageSource::AttackDamage, 0, 0);
|
||||||
eventHook.Trigger<FaintEvent>(nullptr);
|
// eventHook.Trigger<FaintEvent>(nullptr);
|
||||||
}
|
//}
|
||||||
#endif
|
#endif
|
Loading…
Reference in New Issue