Make SpeciesVariants smart pointers.
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@@ -7,10 +7,11 @@
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using namespace CreatureLib;
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Battling::Creature::Creature(const BattleLibrary* library, const borrowed_ptr<const Library::CreatureSpecies>& species,
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const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid,
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Library::Gender gender, uint8_t coloring, const borrowed_ptr<const Library::Item> heldItem,
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std::string nickname, const Library::TalentIndex& talent,
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const List<LearnedAttack*>& attacks, bool allowedExperienceGain)
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const borrowed_ptr<const Library::SpeciesVariant>& variant, uint8_t level,
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uint32_t experience, uint32_t uid, Library::Gender gender, uint8_t coloring,
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const borrowed_ptr<const Library::Item> heldItem, std::string nickname,
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const Library::TalentIndex& talent, const List<LearnedAttack*>& attacks,
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bool allowedExperienceGain)
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: _library(library), _species(species), _variant(variant), _level(level), _experience(experience),
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_uniqueIdentifier(uid), _gender(gender), _coloring(coloring), _heldItem(heldItem), _nickname(std::move(nickname)),
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_talentIndex(talent), _hasOverridenTalent(false), _attacks(attacks),
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@@ -191,7 +192,7 @@ borrowed_ptr<const Library::CreatureSpecies> Battling::Creature::GetDisplaySpeci
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species = _species;
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return species;
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}
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const Library::SpeciesVariant* Battling::Creature::GetDisplayVariant() const noexcept {
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borrowed_ptr<const Library::SpeciesVariant> Battling::Creature::GetDisplayVariant() const noexcept {
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auto variant = _displayVariant;
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if (variant == nullptr)
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variant = _variant;
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@@ -25,10 +25,10 @@ namespace CreatureLib::Battling {
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const BattleLibrary* _library;
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borrowed_ptr<const Library::CreatureSpecies> _species;
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const Library::SpeciesVariant* _variant;
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borrowed_ptr<const Library::SpeciesVariant> _variant;
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borrowed_ptr<const Library::CreatureSpecies> _displaySpecies = nullptr;
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const Library::SpeciesVariant* _displayVariant = nullptr;
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borrowed_ptr<const Library::SpeciesVariant> _displayVariant = nullptr;
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uint8_t _level;
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uint32_t _experience;
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@@ -65,9 +65,10 @@ namespace CreatureLib::Battling {
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public:
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Creature(const BattleLibrary* library, const borrowed_ptr<const Library::CreatureSpecies>& species,
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const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid,
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Library::Gender gender, uint8_t coloring, const borrowed_ptr<const Library::Item> heldItem,
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std::string nickname, const Library::TalentIndex& talent, const List<LearnedAttack*>& attacks,
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const borrowed_ptr<const Library::SpeciesVariant>& variant, uint8_t level, uint32_t experience,
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uint32_t uid, Library::Gender gender, uint8_t coloring,
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const borrowed_ptr<const Library::Item> heldItem, std::string nickname,
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const Library::TalentIndex& talent, const List<LearnedAttack*>& attacks,
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bool allowedExperienceGain = true);
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virtual ~Creature() {
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@@ -84,7 +85,7 @@ namespace CreatureLib::Battling {
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}
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inline const borrowed_ptr<const Library::CreatureSpecies>& GetSpecies() const noexcept { return _species; }
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inline const Library::SpeciesVariant* GetVariant() const noexcept { return _variant; }
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inline const borrowed_ptr<const Library::SpeciesVariant>& GetVariant() const noexcept { return _variant; }
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inline uint8_t GetLevel() const noexcept { return _level; }
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inline uint32_t GetExperience() const noexcept { return _experience; }
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inline Library::Gender GetGender() const noexcept { return _gender; }
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@@ -137,7 +138,7 @@ namespace CreatureLib::Battling {
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const List<LearnedAttack*>& GetAttacks() noexcept { return _attacks; }
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borrowed_ptr<const Library::CreatureSpecies> GetDisplaySpecies() const noexcept;
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const Library::SpeciesVariant* GetDisplayVariant() const noexcept;
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borrowed_ptr<const Library::SpeciesVariant> GetDisplayVariant() const noexcept;
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void SetDisplaySpecies(const borrowed_ptr<const Library::CreatureSpecies>& species) noexcept {
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_displaySpecies = species;
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