Add initialize function to script resolver, where it can access the battle library.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
This commit is contained in:
parent
144d17d859
commit
836a201b2d
|
@ -5,6 +5,8 @@
|
|||
#include "Script.hpp"
|
||||
|
||||
namespace CreatureLib::Battling {
|
||||
class BattleLibrary;
|
||||
|
||||
class ScriptResolver {
|
||||
public:
|
||||
virtual ~ScriptResolver() = default;
|
||||
|
@ -19,6 +21,7 @@ namespace CreatureLib::Battling {
|
|||
|
||||
};
|
||||
|
||||
virtual void Initialize(BattleLibrary* library){};
|
||||
virtual Script* LoadScript(ScriptCategory category, const std::string& scriptName) { return nullptr; };
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue