Cleanup of ExecutingAttack, removing TargetData, and reducing the number of allocations needed.
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@@ -14,8 +14,7 @@ namespace CreatureLib::Battling {
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static void ExecuteChoice(BaseTurnChoice* choice);
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static void ExecuteAttackChoice(AttackTurnChoice* choice);
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static void HandleAttackForTarget(ExecutingAttack* attack, Creature* target,
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ExecutingAttack::TargetData& targetData);
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static void HandleAttackForTarget(ExecutingAttack* attack, Creature* target);
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static void ExecuteSwitchChoice(SwitchTurnChoice* choice);
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static void ExecuteFleeChoice(FleeTurnChoice* choice);
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