Support learning moves with CreateCreature class
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continuous-integration/drone/push Build is passing
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@ -10,6 +10,10 @@ CreatureLib::Battling::BattleLibrary::~BattleLibrary() {
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delete _statCalculator;
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}
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const CreatureLib::Library::LibrarySettings CreatureLib::Battling::BattleLibrary::GetSettings() const {
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return _staticLib->GetSettings();
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}
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const CreatureLib::Battling::BattleStatCalculator *CreatureLib::Battling::BattleLibrary::GetStatCalculator() const {
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return _statCalculator;
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}
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@ -22,4 +26,6 @@ const CreatureLib::Library::ItemLibrary* CreatureLib::Battling::BattleLibrary::G
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return _staticLib->GetItemLibrary();
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}
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const CreatureLib::Library::AttackLibrary *CreatureLib::Battling::BattleLibrary::GetAttackLibrary() const {
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return _staticLib->GetAttackLibrary();
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}
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@ -12,8 +12,11 @@ namespace CreatureLib::Battling {
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BattleLibrary(Library::DataLibrary* staticLib, BattleStatCalculator* statCalculator);
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~BattleLibrary();
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const Library::LibrarySettings GetSettings() const;
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const Library::SpeciesLibrary* GetSpeciesLibrary() const;
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const Library::ItemLibrary* GetItemLibrary() const;
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const Library::AttackLibrary* GetAttackLibrary() const;
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const BattleStatCalculator* GetStatCalculator() const;
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};
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}
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@ -65,7 +65,18 @@ CreateCreature *CreateCreature::WithGender(Library::Gender gender) {
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return this;
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}
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CreateCreature *CreateCreature::WithAttack(const std::string& attackName, AttackLearnMethod learnMethod) {
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if (_attacks.size() >= _library->GetSettings().GetMaximalMoves())
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//TODO: Better exception
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throw "";
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auto attackData = _library->GetAttackLibrary()->GetAttack(attackName);
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_attacks.emplace_back(attackData, learnMethod);
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return this;
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}
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Creature *CreateCreature::Create() {
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_hasCreated = true;
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auto rand = Core::Random();
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auto species = this->_library->GetSpeciesLibrary()->GetSpecies(this->_species);
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auto variant = species->GetVariant(this->_variant);
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@ -96,6 +107,12 @@ Creature *CreateCreature::Create() {
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auto statPotential = Core::StatisticSet(_healthPotential, _physAttackPotential,_physDefensePotential, _magAttackPotential,
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_magDefensePotential, _speedPotential);
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auto attacks = std::vector<LearnedAttack*>(_attacks.size());
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for (auto kv: _attacks){
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attacks.push_back(new LearnedAttack(std::get<0>(kv), std::get<1>(kv)));
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}
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return new Creature(species, variant, _level, experience, statExperience,statPotential, identifier,gender, _coloring,
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heldItem, _nickname, talent, {});
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heldItem, _nickname, talent, attacks);
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}
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@ -32,6 +32,9 @@ namespace CreatureLib::Battling {
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uint8_t _coloring = 0;
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std::string _heldItem = "";
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uint32_t _identifier = 0;
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std::vector<std::tuple<const Library::AttackData*, AttackLearnMethod>> _attacks = {};
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bool _hasCreated;
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public:
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CreateCreature(const BattleLibrary *library, std::string species, uint8_t level)
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@ -48,6 +51,7 @@ namespace CreatureLib::Battling {
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CreateCreature* WithStatExperiences(uint32_t health, uint32_t physAttack, uint32_t physDefense, uint32_t magAttack,
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uint32_t magDefense,uint32_t speed);
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CreateCreature* WithGender(Library::Gender gender);
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CreateCreature* WithAttack(const std::string& attackName, AttackLearnMethod learnMethod);
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Creature* Create();
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@ -6,6 +6,11 @@ CreatureLib::Battling::LearnedAttack::LearnedAttack(CreatureLib::Library::Attack
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}
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CreatureLib::Battling::LearnedAttack::LearnedAttack(const CreatureLib::Library::AttackData *attack, AttackLearnMethod learnMethod)
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: _attack(attack), _maxUses(attack->GetBaseUsages()), _remainingUses(_maxUses), _learnMethod(learnMethod)
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{}
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const CreatureLib::Library::AttackData *CreatureLib::Battling::LearnedAttack::GetAttack() const {
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return _attack;
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}
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@ -41,4 +46,3 @@ void CreatureLib::Battling::LearnedAttack::RestoreUses() {
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_remainingUses = _maxUses;
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}
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@ -12,6 +12,7 @@ namespace CreatureLib::Battling{
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AttackLearnMethod _learnMethod;
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public:
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LearnedAttack(Library::AttackData* attack, uint8_t maxUses, AttackLearnMethod learnMethod);
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LearnedAttack(const Library::AttackData* attack, AttackLearnMethod learnMethod);
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const Library::AttackData* GetAttack() const;
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uint8_t GetMaxUses() const;
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