Rework for C Interfaces to handle exceptions a bit better.
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@@ -1,9 +1,11 @@
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#include "Item.hpp"
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bool CreatureLib::Library::Item::HasFlag(const Arbutils::CaseInsensitiveConstString& flag) const {
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bool CreatureLib::Library::Item::HasFlag(const Arbutils::CaseInsensitiveConstString& flag) const noexcept {
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return this->_flags.find(flag) != this->_flags.end();
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}
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bool CreatureLib::Library::Item::HasFlag(uint32_t flag) const noexcept {
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return this->_flags.find(flag) != this->_flags.end();
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}
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bool CreatureLib::Library::Item::HasFlag(uint32_t flag) const { return this->_flags.find(flag) != this->_flags.end(); }
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CreatureLib::Library::Item::Item(const Arbutils::CaseInsensitiveConstString& name,
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CreatureLib::Library::ItemCategory category,
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@@ -20,13 +20,13 @@ namespace CreatureLib::Library {
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Item(const Arbutils::CaseInsensitiveConstString& name, ItemCategory category, BattleItemCategory battleCategory,
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int32_t price, std::unordered_set<uint32_t> flags);
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inline const Arbutils::CaseInsensitiveConstString& GetName() const { return _name; }
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inline ItemCategory GetCategory() const { return _category; }
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inline BattleItemCategory GetBattleCategory() const { return _battleCategory; }
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inline const int32_t GetPrice() const { return _price; }
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inline const Arbutils::CaseInsensitiveConstString& GetName() const noexcept { return _name; }
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inline ItemCategory GetCategory() const noexcept { return _category; }
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inline BattleItemCategory GetBattleCategory() const noexcept { return _battleCategory; }
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inline const int32_t GetPrice() const noexcept { return _price; }
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bool HasFlag(const Arbutils::CaseInsensitiveConstString& flag) const;
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bool HasFlag(uint32_t flag) const;
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bool HasFlag(const Arbutils::CaseInsensitiveConstString& flag) const noexcept;
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bool HasFlag(uint32_t flag) const noexcept;
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};
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}
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