Rework for C Interfaces to handle exceptions a bit better.
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@@ -27,17 +27,17 @@ namespace CreatureLib::Library {
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uint8_t baseUsage, AttackTarget target, int8_t priority, std::unordered_set<uint32_t> flags);
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virtual ~AttackData() = default;
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inline const ConstString& GetName() const { return _name; }
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inline const uint8_t GetType() const { return _type; }
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inline AttackCategory GetCategory() const { return _category; }
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inline uint8_t GetBasePower() const { return _basePower; }
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inline uint8_t GetAccuracy() const { return _accuracy; }
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inline uint8_t GetBaseUsages() const { return _baseUsages; }
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inline AttackTarget GetTarget() const { return _target; }
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inline int8_t GetPriority() const { return _priority; }
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inline const ConstString& GetName() const noexcept { return _name; }
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inline const uint8_t GetType() const noexcept { return _type; }
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inline AttackCategory GetCategory() const noexcept { return _category; }
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inline uint8_t GetBasePower() const noexcept { return _basePower; }
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inline uint8_t GetAccuracy() const noexcept { return _accuracy; }
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inline uint8_t GetBaseUsages() const noexcept { return _baseUsages; }
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inline AttackTarget GetTarget() const noexcept { return _target; }
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inline int8_t GetPriority() const noexcept { return _priority; }
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bool HasFlag(const ConstString& key) const;
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bool HasFlag(uint32_t keyHash) const;
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bool HasFlag(const ConstString& key) const noexcept;
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bool HasFlag(uint32_t keyHash) const noexcept;
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};
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}
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