Rework for C Interfaces to handle exceptions a bit better.
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@@ -9,7 +9,7 @@ namespace CreatureLib::Battling {
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public:
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FleeTurnChoice(Creature* user) : BaseTurnChoice(user) {}
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TurnChoiceKind GetKind() const override { return TurnChoiceKind ::Flee; }
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TurnChoiceKind GetKind() const noexcept override { return TurnChoiceKind ::Flee; }
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protected:
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void GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) override {
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