Rework for C Interfaces to handle exceptions a bit better.
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This commit is contained in:
2020-03-25 19:07:36 +01:00
parent 27288563cd
commit 7ce3e6940d
53 changed files with 7526 additions and 8340 deletions

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@@ -7,7 +7,7 @@
using namespace CreatureLib;
using namespace CreatureLib::Battling;
const BattleLibrary* Battle::GetLibrary() const { return _library; }
const BattleLibrary* Battle::GetLibrary() const noexcept { return _library; }
bool Battle::CanUse(const BaseTurnChoice* choice) {
AssertNotNull(choice)
@@ -69,9 +69,9 @@ void Battle::CheckChoicesSetAndRun() {
}
}
ChoiceQueue* Battle::GetCurrentTurnQueue() const { return _currentTurnQueue; }
ChoiceQueue* Battle::GetCurrentTurnQueue() const noexcept { return _currentTurnQueue; }
BattleRandom* Battle::GetRandom() { return &_random; }
BattleRandom* Battle::GetRandom() noexcept { return &_random; }
bool Battle::CreatureInField(const Creature* creature) const {
AssertNotNull(creature)
@@ -87,7 +87,6 @@ void Battle::ForceRecall(uint8_t side, uint8_t index) { _sides[side]->SetCreatur
void Battle::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) { scripts.Append(&_volatile); }
void Battle::SwitchCreature(uint8_t sideIndex, uint8_t index, Creature* c) {
AssertNotNull(c)
auto side = this->_sides[sideIndex];
side->SetCreature(c, index);
}