Rework for C Interfaces to handle exceptions a bit better.
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@@ -23,21 +23,21 @@ namespace CreatureLib::Battling {
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DamageLibrary* damageLibrary, ExperienceLibrary* experienceLibrary,
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ScriptResolver* scriptResolver, MiscLibrary* miscLibrary);
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~BattleLibrary();
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inline const Library::DataLibrary* GetStaticLib() const { return _staticLib; }
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inline const Library::DataLibrary* GetStaticLib() const noexcept { return _staticLib; }
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[[nodiscard]] const Library::LibrarySettings* GetSettings() const;
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[[nodiscard]] const Library::SpeciesLibrary* GetSpeciesLibrary() const;
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[[nodiscard]] const Library::ItemLibrary* GetItemLibrary() const;
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[[nodiscard]] const Library::AttackLibrary* GetAttackLibrary() const;
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[[nodiscard]] const Library::TypeLibrary* GetTypeLibrary() const;
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[[nodiscard]] const Library::GrowthRateLibrary* GetGrowthRateLibrary() const {
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[[nodiscard]] const Library::LibrarySettings* GetSettings() const noexcept;
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[[nodiscard]] const Library::SpeciesLibrary* GetSpeciesLibrary() const noexcept;
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[[nodiscard]] const Library::ItemLibrary* GetItemLibrary() const noexcept;
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[[nodiscard]] const Library::AttackLibrary* GetAttackLibrary() const noexcept;
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[[nodiscard]] const Library::TypeLibrary* GetTypeLibrary() const noexcept;
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[[nodiscard]] const Library::GrowthRateLibrary* GetGrowthRateLibrary() const noexcept {
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return _staticLib->GetGrowthRates();
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}
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[[nodiscard]] const BattleStatCalculator* GetStatCalculator() const;
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[[nodiscard]] const DamageLibrary* GetDamageLibrary() const;
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[[nodiscard]] const MiscLibrary* GetMiscLibrary() const;
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[[nodiscard]] const ExperienceLibrary* GetExperienceLibrary() const { return _experienceLibrary; }
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[[nodiscard]] const BattleStatCalculator* GetStatCalculator() const noexcept;
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[[nodiscard]] const DamageLibrary* GetDamageLibrary() const noexcept;
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[[nodiscard]] const MiscLibrary* GetMiscLibrary() const noexcept;
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[[nodiscard]] const ExperienceLibrary* GetExperienceLibrary() const noexcept { return _experienceLibrary; }
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[[nodiscard]] Script* LoadScript(ScriptCategory category, const ConstString& scriptName) const;
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};
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