Rework for C Interfaces to handle exceptions a bit better.
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@@ -17,25 +17,31 @@ BattleLibrary::~BattleLibrary() {
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delete _miscLibrary;
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}
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const CreatureLib::Library::LibrarySettings* BattleLibrary::GetSettings() const { return _staticLib->GetSettings(); }
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const CreatureLib::Library::LibrarySettings* BattleLibrary::GetSettings() const noexcept {
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return _staticLib->GetSettings();
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}
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const BattleStatCalculator* BattleLibrary::GetStatCalculator() const { return _statCalculator; }
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const BattleStatCalculator* BattleLibrary::GetStatCalculator() const noexcept { return _statCalculator; }
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const CreatureLib::Library::SpeciesLibrary* BattleLibrary::GetSpeciesLibrary() const {
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const CreatureLib::Library::SpeciesLibrary* BattleLibrary::GetSpeciesLibrary() const noexcept {
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return _staticLib->GetSpeciesLibrary();
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}
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const CreatureLib::Library::ItemLibrary* BattleLibrary::GetItemLibrary() const { return _staticLib->GetItemLibrary(); }
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const CreatureLib::Library::ItemLibrary* BattleLibrary::GetItemLibrary() const noexcept {
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return _staticLib->GetItemLibrary();
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}
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const CreatureLib::Library::AttackLibrary* BattleLibrary::GetAttackLibrary() const {
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const CreatureLib::Library::AttackLibrary* BattleLibrary::GetAttackLibrary() const noexcept {
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return _staticLib->GetAttackLibrary();
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}
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const CreatureLib::Library::TypeLibrary* BattleLibrary::GetTypeLibrary() const { return _staticLib->GetTypeLibrary(); }
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const CreatureLib::Library::TypeLibrary* BattleLibrary::GetTypeLibrary() const noexcept {
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return _staticLib->GetTypeLibrary();
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}
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const DamageLibrary* BattleLibrary::GetDamageLibrary() const { return _damageLibrary; }
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const DamageLibrary* BattleLibrary::GetDamageLibrary() const noexcept { return _damageLibrary; }
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const MiscLibrary* BattleLibrary::GetMiscLibrary() const { return _miscLibrary; }
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const MiscLibrary* BattleLibrary::GetMiscLibrary() const noexcept { return _miscLibrary; }
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Script* BattleLibrary::LoadScript(ScriptCategory category, const ConstString& scriptName) const {
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return _scriptResolver->LoadScript(category, scriptName);
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