Rework for C Interfaces to handle exceptions a bit better.
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@@ -10,7 +10,7 @@ namespace CreatureLib::Battling {
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class EventData {
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public:
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virtual ~EventData() = default;
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virtual EventDataKind GetKind() const = 0;
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virtual EventDataKind GetKind() const noexcept = 0;
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};
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class DamageEvent : public EventData {
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@@ -20,13 +20,13 @@ namespace CreatureLib::Battling {
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uint32_t _newHealth;
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public:
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DamageEvent(Creature* c, DamageSource s, uint32_t oHealth, uint32_t newHealth)
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DamageEvent(Creature* c, DamageSource s, uint32_t oHealth, uint32_t newHealth) noexcept
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: _creature(c), _damageSource(s), _originalHealth(oHealth), _newHealth(newHealth) {}
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EventDataKind GetKind() const override { return EventDataKind ::Damage; }
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Creature* GetCreature() const { return _creature; }
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DamageSource GetDamageSource() const { return _damageSource; }
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uint32_t GetOriginalHealth() const { return _originalHealth; }
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uint32_t GetNewHealth() const { return _newHealth; }
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EventDataKind GetKind() const noexcept override { return EventDataKind ::Damage; }
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Creature* GetCreature() const noexcept { return _creature; }
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DamageSource GetDamageSource() const noexcept { return _damageSource; }
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uint32_t GetOriginalHealth() const noexcept { return _originalHealth; }
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uint32_t GetNewHealth() const noexcept { return _newHealth; }
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};
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class HealEvent : public EventData {
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@@ -35,30 +35,30 @@ namespace CreatureLib::Battling {
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uint32_t _newHealth;
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public:
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HealEvent(Creature* c, uint32_t oHealth, uint32_t newHealth)
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HealEvent(Creature* c, uint32_t oHealth, uint32_t newHealth) noexcept
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: _creature(c), _originalHealth(oHealth), _newHealth(newHealth) {}
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EventDataKind GetKind() const override { return EventDataKind ::Heal; }
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Creature* GetCreature() const { return _creature; }
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uint32_t GetOriginalHealth() const { return _originalHealth; }
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uint32_t GetNewHealth() const { return _newHealth; }
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EventDataKind GetKind() const noexcept override { return EventDataKind ::Heal; }
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Creature* GetCreature() const noexcept { return _creature; }
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uint32_t GetOriginalHealth() const noexcept { return _originalHealth; }
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uint32_t GetNewHealth() const noexcept { return _newHealth; }
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};
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class FaintEvent : public EventData {
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Creature* _creature;
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public:
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FaintEvent(Creature* c) : _creature(c) {}
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EventDataKind GetKind() const override { return EventDataKind ::Faint; }
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Creature* GetCreature() const { return _creature; }
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FaintEvent(Creature* c) noexcept : _creature(c) {}
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EventDataKind GetKind() const noexcept override { return EventDataKind ::Faint; }
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Creature* GetCreature() const noexcept { return _creature; }
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};
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class DisplayTextEvent : public EventData {
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const std::string _text;
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public:
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DisplayTextEvent(const std::string& text) : _text(text) {}
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EventDataKind GetKind() const override { return EventDataKind ::DisplayText; }
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const std::string& GetText() const { return _text; }
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DisplayTextEvent(const std::string& text) noexcept : _text(text) {}
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EventDataKind GetKind() const noexcept override { return EventDataKind ::DisplayText; }
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const std::string& GetText() const noexcept { return _text; }
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};
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}
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