Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:07:36 +01:00
parent 27288563cd
commit 7ce3e6940d
53 changed files with 7526 additions and 8340 deletions

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@@ -1,39 +1,45 @@
#include "../../src/Battling/Models/Battle.hpp"
#define export extern "C"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export Battle* CreatureLib_Battle_Construct(const BattleLibrary* library, BattleParty* partyArr[],
export uint8_t CreatureLib_Battle_Construct(Battle*& out, const BattleLibrary* library, BattleParty* partyArr[],
size_t numberOfParties, bool canFlee, uint8_t numberOfSides,
uint8_t creaturesPerSide) {
List<BattleParty*> parties(partyArr, partyArr + numberOfParties);
return new Battle(library, parties, canFlee, numberOfSides, creaturesPerSide);
Try(List<BattleParty*> parties(partyArr, partyArr + numberOfParties);
out = new Battle(library, parties, canFlee, numberOfSides, creaturesPerSide);)
}
export void CreatureLib_Battle_Destruct(const Battle* p) { delete p; }
export const BattleLibrary* CreatureLib_Battle_GetLibrary(const Battle* p) { return p->GetLibrary(); }
export bool CreatureLib_Battle_CanUse(Battle* p, const BaseTurnChoice* turnChoice) { return p->CanUse(turnChoice); }
export bool CreatureLib_Battle_TrySetChoice(Battle* p, BaseTurnChoice* turnChoice) {
return p->TrySetChoice(turnChoice);
export uint8_t CreatureLib_Battle_CanUse(bool& out, Battle* p, const BaseTurnChoice* turnChoice) {
Try(out = p->CanUse(turnChoice);)
}
export uint8_t CreatureLib_Battle_TrySetChoice(bool& out, Battle* p, BaseTurnChoice* turnChoice) {
Try(out = p->TrySetChoice(turnChoice);)
}
export bool CreatureLib_Battle_CanFlee(const Battle* p) { return p->CanFlee(); }
export void CreatureLib_Battle_CheckChoicesSetAndRun(Battle* p) { p->CheckChoicesSetAndRun(); }
export uint8_t CreatureLib_Battle_CheckChoicesSetAndRun(Battle* p) { Try(p->CheckChoicesSetAndRun();) }
export ChoiceQueue* CreatureLib_Battle_GetCurrentTurnQueue(const Battle* p) { return p->GetCurrentTurnQueue(); }
export BattleRandom* CreatureLib_Battle_GetRandom(Battle* p) { return p->GetRandom(); }
export bool CreatureLib_Battle_CreatureInField(const Battle* p, Creature* c) { return p->CreatureInField(c); }
export Creature* CreatureLib_Battle_GetCreature(const Battle* p, uint8_t side, uint8_t target) {
return p->GetCreature(side, target);
export uint8_t CreatureLib_Battle_CreatureInField(bool& out, const Battle* p, Creature* c) {
Try(out = p->CreatureInField(c);)
}
export uint8_t CreatureLib_Battle_GetCreature(Creature*& out, const Battle* p, uint8_t side, uint8_t target) {
Try(out = p->GetCreature(side, target);)
}
export void CreatureLib_Battle_ForceRecall(Battle* p, uint8_t side, uint8_t target) { p->ForceRecall(side, target); }
export void CreatureLib_Battle_SwitchCreature(Battle* p, uint8_t side, uint8_t target, Creature* c) {
p->SwitchCreature(side, target, c);
export uint8_t CreatureLib_Battle_ForceRecall(Battle* p, uint8_t side, uint8_t target) {
Try(p->ForceRecall(side, target);)
}
export bool CreatureLib_Battle_CanSlotBeFilled(const Battle* p, uint8_t side, uint8_t target) {
return p->CanSlotBeFilled(side, target);
export uint8_t CreatureLib_Battle_SwitchCreature(Battle* p, uint8_t side, uint8_t target, Creature* c) {
Try(p->SwitchCreature(side, target, c);)
}
export void CreatureLib_Battle_ValidateBattleState(Battle* p) { p->ValidateBattleState(); }
export uint8_t CreatureLib_Battle_CanSlotBeFilled(bool& out, const Battle* p, uint8_t side, uint8_t target) {
Try(out = p->CanSlotBeFilled(side, target);)
}
export uint8_t CreatureLib_Battle_ValidateBattleState(Battle* p) { Try(p->ValidateBattleState();) }
export bool CreatureLib_Battle_HasEnded(const Battle* p) { return p->HasEnded(); }
export bool CreatureLib_Battle_HasConclusiveResult(const Battle* p) { return p->GetResult().IsConclusiveResult(); }
@@ -45,22 +51,24 @@ export BattleSide* const* CreatureLib_Battle_GetSides(const Battle* p) { return
export Script* CreatureLib_Battle_GetVolatileScript(Battle* p, const char* key) {
return p->GetVolatileScript(ConstString::GetHash(key));
}
export void CreatureLib_Battle_AddVolatileScriptByName(Battle* p, const char* key) {
p->AddVolatileScript(ConstString(key));
export uint8_t CreatureLib_Battle_AddVolatileScriptByName(Battle* p, const char* key) {
Try(p->AddVolatileScript(ConstString(key));)
}
export void CreatureLib_Battle_AddVolatileScript(Battle* p, Script* script) { p->AddVolatileScript(script); }
export uint8_t CreatureLib_Battle_AddVolatileScript(Battle* p, Script* script) { Try(p->AddVolatileScript(script);) }
export void CreatureLib_Battle_RemoveVolatileScript(Battle* p, const char* key) {
p->RemoveVolatileScript(ConstString::GetHash(key));
export uint8_t CreatureLib_Battle_RemoveVolatileScript(Battle* p, const char* key) {
Try(p->RemoveVolatileScript(ConstString::GetHash(key));)
}
export void CreatureLib_Battle_RemoveVolatileScriptWithScript(Battle* p, Script* script) {
p->RemoveVolatileScript(script);
export uint8_t CreatureLib_Battle_RemoveVolatileScriptWithScript(Battle* p, Script* script) {
Try(p->RemoveVolatileScript(script);)
}
export bool CreatureLib_Battle_HasVolatileScript(Battle* p, const char* key) {
return p->HasVolatileScript(ConstString::GetHash(key));
}
export void CreatureLib_Battle_RegisterEventListener(Battle* p, void (*func)(const EventData*)) {
p->RegisterEventListener(func);
export uint8_t CreatureLib_Battle_RegisterEventListener(Battle* p, void (*func)(const EventData*)) {
Try(p->RegisterEventListener(func);)
}
export uint8_t CreatureLib_Battle_TriggerEventListener(Battle* p, EventData* data) {
Try(p->TriggerEventListener(data);)
}
export void CreatureLib_Battle_TriggerEventListener(Battle* p, EventData* data) { p->TriggerEventListener(data); }

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@@ -1,5 +1,5 @@
#include "../../src/Battling/Library/BattleLibrary.hpp"
#define export extern "C"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export const BattleLibrary* CreatureLib_BattleLibrary_Construct(const CreatureLib::Library::DataLibrary* staticLib,

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@@ -1,22 +1,22 @@
#include "../../src/Battling/Models/BattleParty.hpp"
#define export extern "C"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
// Note that creatureIndices should be twice the size of numberOfIndices, and have index of side, index of creature on
// side, one after the other.
export BattleParty* CreatureLib_BattleParty_Construct(CreatureParty* p, uint8_t creatureIndices[],
size_t numberOfIndices) {
Arbutils::Collections::List<CreatureIndex> indices(numberOfIndices);
for (size_t i = 0; i < numberOfIndices; i++) {
indices[i] = CreatureIndex(creatureIndices[i * 2], creatureIndices[i * 2 + 1]);
}
return new BattleParty(p, indices);
export uint8_t CreatureLib_BattleParty_Construct(BattleParty*& out, CreatureParty* p, uint8_t creatureIndices[],
size_t numberOfIndices) {
Try(Arbutils::Collections::List<CreatureIndex> indices(numberOfIndices);
for (size_t i = 0; i < numberOfIndices; i++) {
indices[i] = CreatureIndex(creatureIndices[i * 2], creatureIndices[i * 2 + 1]);
} out = new BattleParty(p, indices);)
}
export void CreatureLib_BattleParty_Destruct(const BattleParty* p) { delete p; }
export bool CreatureLib_BattleParty_IsResponsibleForIndex(const BattleParty* p, uint8_t side, uint8_t creature) {
return p->IsResponsibleForIndex(side, creature);
export uint8_t CreatureLib_BattleParty_IsResponsibleForIndex(bool& out, const BattleParty* p, uint8_t side,
uint8_t creature) {
Try(out = p->IsResponsibleForIndex(side, creature);)
}
export bool CreatureLib_BattleParty_HasCreaturesNotInField(const BattleParty* p) { return p->HasCreaturesNotInField(); }

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@@ -1,16 +1,18 @@
#include "../../src/Battling/Library/BattleStatCalculator.hpp"
#define export extern "C"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export const BattleStatCalculator* CreatureLib_BattleStatCalculator_Construct() { return new BattleStatCalculator(); }
export void CreatureLib_BattleStatCalculator_Destruct(const BattleStatCalculator* p) { delete p; }
export uint32_t CreatureLib_BattleStatCalculator_CalculateFlatStat(const BattleStatCalculator* p, Creature* creature,
CreatureLib::Library::Statistic stat) {
return p->CalculateFlatStat(creature, stat);
export uint8_t CreatureLib_BattleStatCalculator_CalculateFlatStat(uint32_t& out, const BattleStatCalculator* p,
Creature* creature,
CreatureLib::Library::Statistic stat) {
Try(out = p->CalculateFlatStat(creature, stat);)
}
export uint32_t CreatureLib_BattleStatCalculator_CalculateBoostedStat(const BattleStatCalculator* p, Creature* creature,
CreatureLib::Library::Statistic stat) {
return p->CalculateBoostedStat(creature, stat);
export uint8_t CreatureLib_BattleStatCalculator_CalculateBoostedStat(uint32_t& out, const BattleStatCalculator* p,
Creature* creature,
CreatureLib::Library::Statistic stat) {
Try(out = p->CalculateBoostedStat(creature, stat);)
}

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@@ -1,18 +1,18 @@
#include "../../src/Battling/Models/Creature.hpp"
#define export extern "C"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
using ConstString = Arbutils::CaseInsensitiveConstString;
export Creature* CreatureLib_Creature_Construct(const BattleLibrary* library,
const CreatureLib::Library::CreatureSpecies* species,
const CreatureLib::Library::SpeciesVariant* variant, uint8_t level,
uint32_t experience, uint32_t uid, CreatureLib::Library::Gender gender,
uint8_t coloring, const CreatureLib::Library::Item* heldItem,
std::string nickname, bool secretTalent, const uint8_t talent,
LearnedAttack* attacks[], size_t attacksNum) {
auto attacksVec = List<LearnedAttack*>(attacks, attacks + attacksNum);
return new Creature(library, species, variant, level, experience, uid, gender, coloring, heldItem, nickname,
CreatureLib::Library::TalentIndex(secretTalent, talent), attacksVec);
export uint8_t CreatureLib_Creature_Construct(Creature*& out, const BattleLibrary* library,
const CreatureLib::Library::CreatureSpecies* species,
const CreatureLib::Library::SpeciesVariant* variant, uint8_t level,
uint32_t experience, uint32_t uid, CreatureLib::Library::Gender gender,
uint8_t coloring, const CreatureLib::Library::Item* heldItem,
std::string nickname, bool secretTalent, const uint8_t talent,
LearnedAttack* attacks[], size_t attacksNum) {
Try(auto attacksVec = List<LearnedAttack*>(attacks, attacks + attacksNum);
out = new Creature(library, species, variant, level, experience, uid, gender, coloring, heldItem, nickname,
CreatureLib::Library::TalentIndex(secretTalent, talent), attacksVec);)
};
export void CreatureLib_Creature_Destruct(const Creature* p) { delete p; }
@@ -32,10 +32,10 @@ export bool CreatureLib_Creature_HasHeldItem(const Creature* p, const char* name
}
export bool CreatureLib_Creature_HasHeldItemWithHash(const Creature* p, uint32_t hash) { return p->HasHeldItem(hash); }
SIMPLE_GET_FUNC(Creature, GetHeldItem, const CreatureLib::Library::Item*);
export void CreatureLib_Creature_SetHeldItem(Creature* p, const char* name) {
return p->SetHeldItem(ConstString(name));
export uint8_t CreatureLib_Creature_SetHeldItem(Creature* p, const char* name) {
Try(p->SetHeldItem(ConstString(name));)
}
export void CreatureLib_Creature_SetHeldItemWithHash(Creature* p, uint32_t hash) { return p->SetHeldItem(hash); }
export uint8_t CreatureLib_Creature_SetHeldItemWithHash(Creature* p, uint32_t hash) { Try(p->SetHeldItem(hash);) }
export void CreatureLib_Creature_SetHeldItemFromItem(Creature* p, const CreatureLib::Library::Item* item) {
return p->SetHeldItem(item);
}
@@ -48,28 +48,31 @@ export size_t CreatureLib_Creature_GetTypesCount(Creature* p) { return p->GetTyp
export const uint8_t* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().RawData(); }
export bool CreatureLib_Creature_HasType(Creature* p, uint8_t type) { return p->HasType(type); }
SIMPLE_GET_FUNC(Creature, GetMaxHealth, uint32_t);
export void CreatureLib_Creature_ChangeLevelBy(Creature* p, int8_t level) { return p->ChangeLevelBy(level); }
export void CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageSource source) {
p->Damage(damage, source);
export uint8_t CreatureLib_Creature_ChangeLevelBy(Creature* p, int8_t level) { Try(p->ChangeLevelBy(level);) }
export uint8_t CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageSource source) {
Try(p->Damage(damage, source);)
}
export void CreatureLib_Creature_Heal(Creature* p, uint32_t health, bool canRevive) { p->Heal(health, canRevive); }
export void CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) {
p->OverrideActiveTalent(ConstString(talent));
export uint8_t CreatureLib_Creature_Heal(Creature* p, uint32_t health, bool canRevive) {
Try(p->Heal(health, canRevive);)
}
export void CreatureLib_Creature_AddExperience(Creature* p, uint32_t experience) {
return p->AddExperience(experience);
export uint8_t CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) {
Try(p->OverrideActiveTalent(ConstString(talent));)
}
export void CreatureLib_Creature_ClearVolatileScripts(Creature* p) { return p->ClearVolatileScripts(); }
export void CreatureLib_Creature_AddVolatileScriptByName(Creature* p, const char* scriptName) {
return p->AddVolatileScript(ConstString(scriptName));
export uint8_t CreatureLib_Creature_AddExperience(Creature* p, uint32_t experience) {
Try(p->AddExperience(experience);)
}
export void CreatureLib_Creature_AddVolatileScript(Creature* p, Script* script) {
return p->AddVolatileScript(script); }
export void CreatureLib_Creature_RemoveVolatileScriptByName(Creature* p, const char* scriptName) {
return p->RemoveVolatileScript(ConstString(scriptName));
export uint8_t CreatureLib_Creature_ClearVolatileScripts(Creature* p) { Try(p->ClearVolatileScripts();) }
export uint8_t CreatureLib_Creature_AddVolatileScriptByName(Creature* p, const char* scriptName) {
Try(p->AddVolatileScript(ConstString(scriptName));)
}
export void CreatureLib_Creature_RemoveVolatileScript(Creature* p, Script* script) {
return p->RemoveVolatileScript(script);
export uint8_t CreatureLib_Creature_AddVolatileScript(Creature* p, Script* script) {
Try(p->AddVolatileScript(script);)
}
export uint8_t CreatureLib_Creature_RemoveVolatileScriptByName(Creature* p, const char* scriptName) {
Try(p->RemoveVolatileScript(ConstString(scriptName));)
}
export uint8_t CreatureLib_Creature_RemoveVolatileScript(Creature* p, Script* script) {
Try(p->RemoveVolatileScript(script);)
}
export bool CreatureLib_Creature_HasVolatileScript(Creature* p, const char* scriptName) {
return p->HasVolatileScript(ConstString(scriptName));

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@@ -1,5 +1,5 @@
#include "../../src/Battling/Models/CreatureParty.hpp"
#define export extern "C"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export CreatureParty* CreatureLib_CreatureParty_ConstructWithSize(size_t size) { return new CreatureParty(size); }
@@ -9,11 +9,11 @@ export CreatureParty* CreatureLib_CreatureParty_ConstructFromArray(Creature* cre
export void CreatureLib_CreatureParty_Destruct(const CreatureParty* p) { delete p; }
export Creature* CreatureLib_CreatureParty_GetAtIndex(const CreatureParty* p, size_t index) {
return p->GetAtIndex(index);
export uint8_t CreatureLib_CreatureParty_GetAtIndex(Creature*& out, const CreatureParty* p, size_t index) {
Try(out = p->GetAtIndex(index);)
}
export void CreatureLib_CreatureParty_Switch(CreatureParty* p, size_t a, size_t b) { p->Switch(a, b); }
export uint8_t CreatureLib_CreatureParty_Switch(CreatureParty* p, size_t a, size_t b) { Try(p->Switch(a, b);) }
export bool CreatureLib_CreatureParty_HasAvailableCreatures(const CreatureParty* p) {
return p->HasAvailableCreatures();

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@@ -1,25 +1,25 @@
#include "../../src/Battling/Library/DamageLibrary.hpp"
#define export extern "C"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export const DamageLibrary* CreatureLib_DamageLibrary_Construct() { return new DamageLibrary(); }
export void CreatureLib_DamageLibrary_Destruct(const DamageLibrary* p) { delete p; }
export uint32_t CreatureLib_DamageLibrary_GetDamage(const DamageLibrary* p, ExecutingAttack* attack, Creature* target,
uint8_t hitIndex) {
return p->GetDamage(attack, target, hitIndex);
export uint8_t CreatureLib_DamageLibrary_GetDamage(uint32_t& out, const DamageLibrary* p, ExecutingAttack* attack,
Creature* target, uint8_t hitIndex) {
Try(out = p->GetDamage(attack, target, hitIndex);)
}
export uint8_t CreatureLib_DamageLibrary_GetBasePower(const DamageLibrary* p, ExecutingAttack* attack, Creature* target,
uint8_t hitIndex) {
return p->GetBasePower(attack, target, hitIndex);
export uint8_t CreatureLib_DamageLibrary_GetBasePower(uint8_t& out, const DamageLibrary* p, ExecutingAttack* attack,
Creature* target, uint8_t hitIndex) {
Try(out = p->GetBasePower(attack, target, hitIndex);)
}
export float CreatureLib_DamageLibrary_GetStatModifier(const DamageLibrary* p, ExecutingAttack* attack,
export float CreatureLib_DamageLibrary_GetStatModifier(float& out, const DamageLibrary* p, ExecutingAttack* attack,
Creature* target, uint8_t hitIndex) {
return p->GetStatModifier(attack, target, hitIndex);
Try(out = p->GetStatModifier(attack, target, hitIndex);)
}
export float CreatureLib_DamageLibrary_GetDamageModifier(const DamageLibrary* p, ExecutingAttack* attack,
export float CreatureLib_DamageLibrary_GetDamageModifier(float& out, const DamageLibrary* p, ExecutingAttack* attack,
Creature* target, uint8_t hitIndex) {
return p->GetDamageModifier(attack, target, hitIndex);
Try(out = p->GetDamageModifier(attack, target, hitIndex);)
}

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@@ -1,5 +1,5 @@
#include "../../src/Battling/EventHooks/EventData.hpp"
#define export extern "C"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export void CreatureLib_EventData_Destruct(const EventData* p) { delete p; }

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@@ -1,13 +1,13 @@
#include "../../src/Battling/Library/ExperienceLibrary.hpp"
#define export extern "C"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export const ExperienceLibrary* CreatureLib_ExperienceLibrary_Construct() { return new ExperienceLibrary(); }
export void CreatureLib_ExperienceLibrary_Destruct(const ExperienceLibrary* p) { delete p; }
export void CreatureLib_ExperienceLibrary_HandleExperienceGain(const ExperienceLibrary* p, Creature* faintedMon,
Creature* opponents[], size_t opponentsCount) {
auto set = std::unordered_set<Creature*>(opponents, opponents + opponentsCount);
p->HandleExperienceGain(faintedMon, set);
export uint8_t CreatureLib_ExperienceLibrary_HandleExperienceGain(const ExperienceLibrary* p, Creature* faintedMon,
Creature* opponents[], size_t opponentsCount) {
Try(auto set = std::unordered_set<Creature*>(opponents, opponents + opponentsCount);
p->HandleExperienceGain(faintedMon, set);)
}

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@@ -1,18 +1,19 @@
#include "../../src/Battling/Library/MiscLibrary.hpp"
#define export extern "C"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export MiscLibrary* CreatureLib_MiscLibrary_Construct() { return new MiscLibrary(); }
export void CreatureLib_MiscLibrary_Destruct(const MiscLibrary* p) { delete p; }
export bool CreatureLib_MiscLibrary_IsCritical(MiscLibrary* p, ExecutingAttack* attack, Creature* target, uint8_t hit) {
return p->IsCritical(attack, target, hit);
export uint8_t CreatureLib_MiscLibrary_IsCritical(bool& out, MiscLibrary* p, ExecutingAttack* attack, Creature* target,
uint8_t hit) {
Try(out = p->IsCritical(attack, target, hit);)
};
export bool CreatureLib_MiscLibrary_CanFlee(MiscLibrary* p, FleeTurnChoice* switchChoice) {
return p->CanFlee(switchChoice);
export uint8_t CreatureLib_MiscLibrary_CanFlee(bool& out, MiscLibrary* p, FleeTurnChoice* switchChoice) {
Try(out = p->CanFlee(switchChoice);)
};
export BaseTurnChoice* CreatureLib_MiscLibrary_ReplacementAttack(MiscLibrary* p, Creature* user, uint8_t sideTarget,
uint8_t creatureTarget) {
return p->ReplacementAttack(user, CreatureIndex(sideTarget, creatureTarget));
export uint8_t CreatureLib_MiscLibrary_ReplacementAttack(BaseTurnChoice*& out, MiscLibrary* p, Creature* user,
uint8_t sideTarget, uint8_t creatureTarget) {
Try(out = p->ReplacementAttack(user, CreatureIndex(sideTarget, creatureTarget));)
};

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@@ -1,15 +1,15 @@
#include "../../src/Battling/ScriptHandling/ScriptResolver.hpp"
#define export extern "C"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export ScriptResolver* CreatureLib_ScriptResolver_Construct() { return new ScriptResolver(); }
export void CreatureLib_ScriptResolver_Destruct(const ScriptResolver* p) { delete p; }
export void CreatureLib_ScriptResolver_Initialize(ScriptResolver* p, BattleLibrary* library) {
p->Initialize(library);
export uint8_t CreatureLib_ScriptResolver_Initialize(ScriptResolver* p, BattleLibrary* library) {
Try(p->Initialize(library);)
};
export Script* CreatureLib_ScriptResolver_LoadScript(ScriptResolver* p, ScriptCategory category,
export uint8_t CreatureLib_ScriptResolver_LoadScript(Script*& out, ScriptResolver* p, ScriptCategory category,
const char* scriptName) {
return p->LoadScript(category, ConstString(scriptName));
Try(out = p->LoadScript(category, ConstString(scriptName));)
};

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@@ -2,7 +2,7 @@
#include "../../src/Battling/TurnChoices/FleeTurnChoice.hpp"
#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
#include "../../src/Battling/TurnChoices/SwitchTurnChoice.hpp"
#define export extern "C"
#include "../Core.hpp"
using namespace CreatureLib::Battling;
export AttackTurnChoice* CreatureLib_AttackTurnChoice_Construct(Creature* user, LearnedAttack* attack,
@@ -25,7 +25,9 @@ SIMPLE_GET_FUNC(BaseTurnChoice, GetUser, Creature*)
SIMPLE_GET_FUNC(AttackTurnChoice, GetAttack, LearnedAttack*)
SIMPLE_GET_FUNC(AttackTurnChoice, GetKind, TurnChoiceKind)
SIMPLE_GET_FUNC(AttackTurnChoice, GetPriority, int8_t)
export uint8_t CreatureLib_BaseTurnChoice_GetPriority(int8_t& out, AttackTurnChoice* p) { Try(out = p->GetPriority()); }
SIMPLE_GET_FUNC(AttackTurnChoice, GetAttackScript, Script*)
export uint8_t CreatureLib_BaseTurnChoice_GetTargetSideIndex(const AttackTurnChoice* p) {
return p->GetTarget().GetSideIndex();