Rework for C Interfaces to handle exceptions a bit better.
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@@ -1,39 +1,45 @@
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#include "../../src/Battling/Models/Battle.hpp"
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#define export extern "C"
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#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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export Battle* CreatureLib_Battle_Construct(const BattleLibrary* library, BattleParty* partyArr[],
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export uint8_t CreatureLib_Battle_Construct(Battle*& out, const BattleLibrary* library, BattleParty* partyArr[],
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size_t numberOfParties, bool canFlee, uint8_t numberOfSides,
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uint8_t creaturesPerSide) {
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List<BattleParty*> parties(partyArr, partyArr + numberOfParties);
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return new Battle(library, parties, canFlee, numberOfSides, creaturesPerSide);
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Try(List<BattleParty*> parties(partyArr, partyArr + numberOfParties);
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out = new Battle(library, parties, canFlee, numberOfSides, creaturesPerSide);)
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}
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export void CreatureLib_Battle_Destruct(const Battle* p) { delete p; }
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export const BattleLibrary* CreatureLib_Battle_GetLibrary(const Battle* p) { return p->GetLibrary(); }
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export bool CreatureLib_Battle_CanUse(Battle* p, const BaseTurnChoice* turnChoice) { return p->CanUse(turnChoice); }
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export bool CreatureLib_Battle_TrySetChoice(Battle* p, BaseTurnChoice* turnChoice) {
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return p->TrySetChoice(turnChoice);
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export uint8_t CreatureLib_Battle_CanUse(bool& out, Battle* p, const BaseTurnChoice* turnChoice) {
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Try(out = p->CanUse(turnChoice);)
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}
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export uint8_t CreatureLib_Battle_TrySetChoice(bool& out, Battle* p, BaseTurnChoice* turnChoice) {
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Try(out = p->TrySetChoice(turnChoice);)
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}
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export bool CreatureLib_Battle_CanFlee(const Battle* p) { return p->CanFlee(); }
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export void CreatureLib_Battle_CheckChoicesSetAndRun(Battle* p) { p->CheckChoicesSetAndRun(); }
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export uint8_t CreatureLib_Battle_CheckChoicesSetAndRun(Battle* p) { Try(p->CheckChoicesSetAndRun();) }
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export ChoiceQueue* CreatureLib_Battle_GetCurrentTurnQueue(const Battle* p) { return p->GetCurrentTurnQueue(); }
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export BattleRandom* CreatureLib_Battle_GetRandom(Battle* p) { return p->GetRandom(); }
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export bool CreatureLib_Battle_CreatureInField(const Battle* p, Creature* c) { return p->CreatureInField(c); }
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export Creature* CreatureLib_Battle_GetCreature(const Battle* p, uint8_t side, uint8_t target) {
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return p->GetCreature(side, target);
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export uint8_t CreatureLib_Battle_CreatureInField(bool& out, const Battle* p, Creature* c) {
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Try(out = p->CreatureInField(c);)
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}
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export uint8_t CreatureLib_Battle_GetCreature(Creature*& out, const Battle* p, uint8_t side, uint8_t target) {
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Try(out = p->GetCreature(side, target);)
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}
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export void CreatureLib_Battle_ForceRecall(Battle* p, uint8_t side, uint8_t target) { p->ForceRecall(side, target); }
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export void CreatureLib_Battle_SwitchCreature(Battle* p, uint8_t side, uint8_t target, Creature* c) {
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p->SwitchCreature(side, target, c);
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export uint8_t CreatureLib_Battle_ForceRecall(Battle* p, uint8_t side, uint8_t target) {
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Try(p->ForceRecall(side, target);)
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}
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export bool CreatureLib_Battle_CanSlotBeFilled(const Battle* p, uint8_t side, uint8_t target) {
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return p->CanSlotBeFilled(side, target);
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export uint8_t CreatureLib_Battle_SwitchCreature(Battle* p, uint8_t side, uint8_t target, Creature* c) {
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Try(p->SwitchCreature(side, target, c);)
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}
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export void CreatureLib_Battle_ValidateBattleState(Battle* p) { p->ValidateBattleState(); }
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export uint8_t CreatureLib_Battle_CanSlotBeFilled(bool& out, const Battle* p, uint8_t side, uint8_t target) {
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Try(out = p->CanSlotBeFilled(side, target);)
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}
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export uint8_t CreatureLib_Battle_ValidateBattleState(Battle* p) { Try(p->ValidateBattleState();) }
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export bool CreatureLib_Battle_HasEnded(const Battle* p) { return p->HasEnded(); }
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export bool CreatureLib_Battle_HasConclusiveResult(const Battle* p) { return p->GetResult().IsConclusiveResult(); }
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@@ -45,22 +51,24 @@ export BattleSide* const* CreatureLib_Battle_GetSides(const Battle* p) { return
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export Script* CreatureLib_Battle_GetVolatileScript(Battle* p, const char* key) {
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return p->GetVolatileScript(ConstString::GetHash(key));
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}
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export void CreatureLib_Battle_AddVolatileScriptByName(Battle* p, const char* key) {
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p->AddVolatileScript(ConstString(key));
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export uint8_t CreatureLib_Battle_AddVolatileScriptByName(Battle* p, const char* key) {
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Try(p->AddVolatileScript(ConstString(key));)
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}
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export void CreatureLib_Battle_AddVolatileScript(Battle* p, Script* script) { p->AddVolatileScript(script); }
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export uint8_t CreatureLib_Battle_AddVolatileScript(Battle* p, Script* script) { Try(p->AddVolatileScript(script);) }
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export void CreatureLib_Battle_RemoveVolatileScript(Battle* p, const char* key) {
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p->RemoveVolatileScript(ConstString::GetHash(key));
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export uint8_t CreatureLib_Battle_RemoveVolatileScript(Battle* p, const char* key) {
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Try(p->RemoveVolatileScript(ConstString::GetHash(key));)
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}
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export void CreatureLib_Battle_RemoveVolatileScriptWithScript(Battle* p, Script* script) {
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p->RemoveVolatileScript(script);
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export uint8_t CreatureLib_Battle_RemoveVolatileScriptWithScript(Battle* p, Script* script) {
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Try(p->RemoveVolatileScript(script);)
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}
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export bool CreatureLib_Battle_HasVolatileScript(Battle* p, const char* key) {
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return p->HasVolatileScript(ConstString::GetHash(key));
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}
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export void CreatureLib_Battle_RegisterEventListener(Battle* p, void (*func)(const EventData*)) {
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p->RegisterEventListener(func);
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export uint8_t CreatureLib_Battle_RegisterEventListener(Battle* p, void (*func)(const EventData*)) {
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Try(p->RegisterEventListener(func);)
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}
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export uint8_t CreatureLib_Battle_TriggerEventListener(Battle* p, EventData* data) {
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Try(p->TriggerEventListener(data);)
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}
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export void CreatureLib_Battle_TriggerEventListener(Battle* p, EventData* data) { p->TriggerEventListener(data); }
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@@ -1,5 +1,5 @@
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#include "../../src/Battling/Library/BattleLibrary.hpp"
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#define export extern "C"
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#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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export const BattleLibrary* CreatureLib_BattleLibrary_Construct(const CreatureLib::Library::DataLibrary* staticLib,
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@@ -1,22 +1,22 @@
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#include "../../src/Battling/Models/BattleParty.hpp"
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#define export extern "C"
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#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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// Note that creatureIndices should be twice the size of numberOfIndices, and have index of side, index of creature on
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// side, one after the other.
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export BattleParty* CreatureLib_BattleParty_Construct(CreatureParty* p, uint8_t creatureIndices[],
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size_t numberOfIndices) {
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Arbutils::Collections::List<CreatureIndex> indices(numberOfIndices);
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for (size_t i = 0; i < numberOfIndices; i++) {
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indices[i] = CreatureIndex(creatureIndices[i * 2], creatureIndices[i * 2 + 1]);
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}
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return new BattleParty(p, indices);
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export uint8_t CreatureLib_BattleParty_Construct(BattleParty*& out, CreatureParty* p, uint8_t creatureIndices[],
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size_t numberOfIndices) {
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Try(Arbutils::Collections::List<CreatureIndex> indices(numberOfIndices);
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for (size_t i = 0; i < numberOfIndices; i++) {
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indices[i] = CreatureIndex(creatureIndices[i * 2], creatureIndices[i * 2 + 1]);
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} out = new BattleParty(p, indices);)
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}
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export void CreatureLib_BattleParty_Destruct(const BattleParty* p) { delete p; }
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export bool CreatureLib_BattleParty_IsResponsibleForIndex(const BattleParty* p, uint8_t side, uint8_t creature) {
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return p->IsResponsibleForIndex(side, creature);
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export uint8_t CreatureLib_BattleParty_IsResponsibleForIndex(bool& out, const BattleParty* p, uint8_t side,
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uint8_t creature) {
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Try(out = p->IsResponsibleForIndex(side, creature);)
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}
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export bool CreatureLib_BattleParty_HasCreaturesNotInField(const BattleParty* p) { return p->HasCreaturesNotInField(); }
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@@ -1,16 +1,18 @@
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#include "../../src/Battling/Library/BattleStatCalculator.hpp"
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#define export extern "C"
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#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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export const BattleStatCalculator* CreatureLib_BattleStatCalculator_Construct() { return new BattleStatCalculator(); }
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export void CreatureLib_BattleStatCalculator_Destruct(const BattleStatCalculator* p) { delete p; }
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export uint32_t CreatureLib_BattleStatCalculator_CalculateFlatStat(const BattleStatCalculator* p, Creature* creature,
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CreatureLib::Library::Statistic stat) {
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return p->CalculateFlatStat(creature, stat);
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export uint8_t CreatureLib_BattleStatCalculator_CalculateFlatStat(uint32_t& out, const BattleStatCalculator* p,
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Creature* creature,
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CreatureLib::Library::Statistic stat) {
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Try(out = p->CalculateFlatStat(creature, stat);)
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}
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export uint32_t CreatureLib_BattleStatCalculator_CalculateBoostedStat(const BattleStatCalculator* p, Creature* creature,
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CreatureLib::Library::Statistic stat) {
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return p->CalculateBoostedStat(creature, stat);
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export uint8_t CreatureLib_BattleStatCalculator_CalculateBoostedStat(uint32_t& out, const BattleStatCalculator* p,
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Creature* creature,
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CreatureLib::Library::Statistic stat) {
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Try(out = p->CalculateBoostedStat(creature, stat);)
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}
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@@ -1,18 +1,18 @@
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#include "../../src/Battling/Models/Creature.hpp"
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#define export extern "C"
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#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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using ConstString = Arbutils::CaseInsensitiveConstString;
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export Creature* CreatureLib_Creature_Construct(const BattleLibrary* library,
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const CreatureLib::Library::CreatureSpecies* species,
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const CreatureLib::Library::SpeciesVariant* variant, uint8_t level,
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uint32_t experience, uint32_t uid, CreatureLib::Library::Gender gender,
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uint8_t coloring, const CreatureLib::Library::Item* heldItem,
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std::string nickname, bool secretTalent, const uint8_t talent,
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LearnedAttack* attacks[], size_t attacksNum) {
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auto attacksVec = List<LearnedAttack*>(attacks, attacks + attacksNum);
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return new Creature(library, species, variant, level, experience, uid, gender, coloring, heldItem, nickname,
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CreatureLib::Library::TalentIndex(secretTalent, talent), attacksVec);
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export uint8_t CreatureLib_Creature_Construct(Creature*& out, const BattleLibrary* library,
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const CreatureLib::Library::CreatureSpecies* species,
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const CreatureLib::Library::SpeciesVariant* variant, uint8_t level,
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uint32_t experience, uint32_t uid, CreatureLib::Library::Gender gender,
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uint8_t coloring, const CreatureLib::Library::Item* heldItem,
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std::string nickname, bool secretTalent, const uint8_t talent,
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LearnedAttack* attacks[], size_t attacksNum) {
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Try(auto attacksVec = List<LearnedAttack*>(attacks, attacks + attacksNum);
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out = new Creature(library, species, variant, level, experience, uid, gender, coloring, heldItem, nickname,
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CreatureLib::Library::TalentIndex(secretTalent, talent), attacksVec);)
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};
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export void CreatureLib_Creature_Destruct(const Creature* p) { delete p; }
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@@ -32,10 +32,10 @@ export bool CreatureLib_Creature_HasHeldItem(const Creature* p, const char* name
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}
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export bool CreatureLib_Creature_HasHeldItemWithHash(const Creature* p, uint32_t hash) { return p->HasHeldItem(hash); }
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SIMPLE_GET_FUNC(Creature, GetHeldItem, const CreatureLib::Library::Item*);
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export void CreatureLib_Creature_SetHeldItem(Creature* p, const char* name) {
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return p->SetHeldItem(ConstString(name));
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export uint8_t CreatureLib_Creature_SetHeldItem(Creature* p, const char* name) {
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Try(p->SetHeldItem(ConstString(name));)
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}
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export void CreatureLib_Creature_SetHeldItemWithHash(Creature* p, uint32_t hash) { return p->SetHeldItem(hash); }
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export uint8_t CreatureLib_Creature_SetHeldItemWithHash(Creature* p, uint32_t hash) { Try(p->SetHeldItem(hash);) }
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export void CreatureLib_Creature_SetHeldItemFromItem(Creature* p, const CreatureLib::Library::Item* item) {
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return p->SetHeldItem(item);
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}
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@@ -48,28 +48,31 @@ export size_t CreatureLib_Creature_GetTypesCount(Creature* p) { return p->GetTyp
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export const uint8_t* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().RawData(); }
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export bool CreatureLib_Creature_HasType(Creature* p, uint8_t type) { return p->HasType(type); }
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SIMPLE_GET_FUNC(Creature, GetMaxHealth, uint32_t);
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export void CreatureLib_Creature_ChangeLevelBy(Creature* p, int8_t level) { return p->ChangeLevelBy(level); }
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export void CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageSource source) {
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p->Damage(damage, source);
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export uint8_t CreatureLib_Creature_ChangeLevelBy(Creature* p, int8_t level) { Try(p->ChangeLevelBy(level);) }
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export uint8_t CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageSource source) {
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Try(p->Damage(damage, source);)
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}
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export void CreatureLib_Creature_Heal(Creature* p, uint32_t health, bool canRevive) { p->Heal(health, canRevive); }
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export void CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) {
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p->OverrideActiveTalent(ConstString(talent));
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export uint8_t CreatureLib_Creature_Heal(Creature* p, uint32_t health, bool canRevive) {
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Try(p->Heal(health, canRevive);)
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}
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export void CreatureLib_Creature_AddExperience(Creature* p, uint32_t experience) {
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return p->AddExperience(experience);
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export uint8_t CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) {
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Try(p->OverrideActiveTalent(ConstString(talent));)
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}
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export void CreatureLib_Creature_ClearVolatileScripts(Creature* p) { return p->ClearVolatileScripts(); }
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export void CreatureLib_Creature_AddVolatileScriptByName(Creature* p, const char* scriptName) {
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return p->AddVolatileScript(ConstString(scriptName));
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export uint8_t CreatureLib_Creature_AddExperience(Creature* p, uint32_t experience) {
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Try(p->AddExperience(experience);)
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}
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export void CreatureLib_Creature_AddVolatileScript(Creature* p, Script* script) {
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return p->AddVolatileScript(script); }
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export void CreatureLib_Creature_RemoveVolatileScriptByName(Creature* p, const char* scriptName) {
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return p->RemoveVolatileScript(ConstString(scriptName));
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export uint8_t CreatureLib_Creature_ClearVolatileScripts(Creature* p) { Try(p->ClearVolatileScripts();) }
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export uint8_t CreatureLib_Creature_AddVolatileScriptByName(Creature* p, const char* scriptName) {
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Try(p->AddVolatileScript(ConstString(scriptName));)
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}
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export void CreatureLib_Creature_RemoveVolatileScript(Creature* p, Script* script) {
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return p->RemoveVolatileScript(script);
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export uint8_t CreatureLib_Creature_AddVolatileScript(Creature* p, Script* script) {
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Try(p->AddVolatileScript(script);)
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}
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export uint8_t CreatureLib_Creature_RemoveVolatileScriptByName(Creature* p, const char* scriptName) {
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Try(p->RemoveVolatileScript(ConstString(scriptName));)
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}
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export uint8_t CreatureLib_Creature_RemoveVolatileScript(Creature* p, Script* script) {
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Try(p->RemoveVolatileScript(script);)
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}
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export bool CreatureLib_Creature_HasVolatileScript(Creature* p, const char* scriptName) {
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return p->HasVolatileScript(ConstString(scriptName));
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@@ -1,5 +1,5 @@
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#include "../../src/Battling/Models/CreatureParty.hpp"
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#define export extern "C"
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#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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export CreatureParty* CreatureLib_CreatureParty_ConstructWithSize(size_t size) { return new CreatureParty(size); }
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@@ -9,11 +9,11 @@ export CreatureParty* CreatureLib_CreatureParty_ConstructFromArray(Creature* cre
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export void CreatureLib_CreatureParty_Destruct(const CreatureParty* p) { delete p; }
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export Creature* CreatureLib_CreatureParty_GetAtIndex(const CreatureParty* p, size_t index) {
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return p->GetAtIndex(index);
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export uint8_t CreatureLib_CreatureParty_GetAtIndex(Creature*& out, const CreatureParty* p, size_t index) {
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Try(out = p->GetAtIndex(index);)
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}
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export void CreatureLib_CreatureParty_Switch(CreatureParty* p, size_t a, size_t b) { p->Switch(a, b); }
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export uint8_t CreatureLib_CreatureParty_Switch(CreatureParty* p, size_t a, size_t b) { Try(p->Switch(a, b);) }
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export bool CreatureLib_CreatureParty_HasAvailableCreatures(const CreatureParty* p) {
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return p->HasAvailableCreatures();
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@@ -1,25 +1,25 @@
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#include "../../src/Battling/Library/DamageLibrary.hpp"
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#define export extern "C"
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#include "../Core.hpp"
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using namespace CreatureLib::Battling;
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export const DamageLibrary* CreatureLib_DamageLibrary_Construct() { return new DamageLibrary(); }
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export void CreatureLib_DamageLibrary_Destruct(const DamageLibrary* p) { delete p; }
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export uint32_t CreatureLib_DamageLibrary_GetDamage(const DamageLibrary* p, ExecutingAttack* attack, Creature* target,
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uint8_t hitIndex) {
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return p->GetDamage(attack, target, hitIndex);
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export uint8_t CreatureLib_DamageLibrary_GetDamage(uint32_t& out, const DamageLibrary* p, ExecutingAttack* attack,
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Creature* target, uint8_t hitIndex) {
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Try(out = p->GetDamage(attack, target, hitIndex);)
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}
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export uint8_t CreatureLib_DamageLibrary_GetBasePower(const DamageLibrary* p, ExecutingAttack* attack, Creature* target,
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uint8_t hitIndex) {
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return p->GetBasePower(attack, target, hitIndex);
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export uint8_t CreatureLib_DamageLibrary_GetBasePower(uint8_t& out, const DamageLibrary* p, ExecutingAttack* attack,
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Creature* target, uint8_t hitIndex) {
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Try(out = p->GetBasePower(attack, target, hitIndex);)
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}
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export float CreatureLib_DamageLibrary_GetStatModifier(const DamageLibrary* p, ExecutingAttack* attack,
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export float CreatureLib_DamageLibrary_GetStatModifier(float& out, const DamageLibrary* p, ExecutingAttack* attack,
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Creature* target, uint8_t hitIndex) {
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return p->GetStatModifier(attack, target, hitIndex);
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Try(out = p->GetStatModifier(attack, target, hitIndex);)
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}
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export float CreatureLib_DamageLibrary_GetDamageModifier(const DamageLibrary* p, ExecutingAttack* attack,
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export float CreatureLib_DamageLibrary_GetDamageModifier(float& out, const DamageLibrary* p, ExecutingAttack* attack,
|
||||
Creature* target, uint8_t hitIndex) {
|
||||
return p->GetDamageModifier(attack, target, hitIndex);
|
||||
Try(out = p->GetDamageModifier(attack, target, hitIndex);)
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "../../src/Battling/EventHooks/EventData.hpp"
|
||||
#define export extern "C"
|
||||
#include "../Core.hpp"
|
||||
using namespace CreatureLib::Battling;
|
||||
|
||||
export void CreatureLib_EventData_Destruct(const EventData* p) { delete p; }
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
#include "../../src/Battling/Library/ExperienceLibrary.hpp"
|
||||
#define export extern "C"
|
||||
#include "../Core.hpp"
|
||||
using namespace CreatureLib::Battling;
|
||||
|
||||
export const ExperienceLibrary* CreatureLib_ExperienceLibrary_Construct() { return new ExperienceLibrary(); }
|
||||
|
||||
export void CreatureLib_ExperienceLibrary_Destruct(const ExperienceLibrary* p) { delete p; }
|
||||
|
||||
export void CreatureLib_ExperienceLibrary_HandleExperienceGain(const ExperienceLibrary* p, Creature* faintedMon,
|
||||
Creature* opponents[], size_t opponentsCount) {
|
||||
auto set = std::unordered_set<Creature*>(opponents, opponents + opponentsCount);
|
||||
p->HandleExperienceGain(faintedMon, set);
|
||||
export uint8_t CreatureLib_ExperienceLibrary_HandleExperienceGain(const ExperienceLibrary* p, Creature* faintedMon,
|
||||
Creature* opponents[], size_t opponentsCount) {
|
||||
Try(auto set = std::unordered_set<Creature*>(opponents, opponents + opponentsCount);
|
||||
p->HandleExperienceGain(faintedMon, set);)
|
||||
}
|
||||
|
||||
@@ -1,18 +1,19 @@
|
||||
#include "../../src/Battling/Library/MiscLibrary.hpp"
|
||||
#define export extern "C"
|
||||
#include "../Core.hpp"
|
||||
using namespace CreatureLib::Battling;
|
||||
|
||||
export MiscLibrary* CreatureLib_MiscLibrary_Construct() { return new MiscLibrary(); }
|
||||
|
||||
export void CreatureLib_MiscLibrary_Destruct(const MiscLibrary* p) { delete p; }
|
||||
|
||||
export bool CreatureLib_MiscLibrary_IsCritical(MiscLibrary* p, ExecutingAttack* attack, Creature* target, uint8_t hit) {
|
||||
return p->IsCritical(attack, target, hit);
|
||||
export uint8_t CreatureLib_MiscLibrary_IsCritical(bool& out, MiscLibrary* p, ExecutingAttack* attack, Creature* target,
|
||||
uint8_t hit) {
|
||||
Try(out = p->IsCritical(attack, target, hit);)
|
||||
};
|
||||
export bool CreatureLib_MiscLibrary_CanFlee(MiscLibrary* p, FleeTurnChoice* switchChoice) {
|
||||
return p->CanFlee(switchChoice);
|
||||
export uint8_t CreatureLib_MiscLibrary_CanFlee(bool& out, MiscLibrary* p, FleeTurnChoice* switchChoice) {
|
||||
Try(out = p->CanFlee(switchChoice);)
|
||||
};
|
||||
export BaseTurnChoice* CreatureLib_MiscLibrary_ReplacementAttack(MiscLibrary* p, Creature* user, uint8_t sideTarget,
|
||||
uint8_t creatureTarget) {
|
||||
return p->ReplacementAttack(user, CreatureIndex(sideTarget, creatureTarget));
|
||||
export uint8_t CreatureLib_MiscLibrary_ReplacementAttack(BaseTurnChoice*& out, MiscLibrary* p, Creature* user,
|
||||
uint8_t sideTarget, uint8_t creatureTarget) {
|
||||
Try(out = p->ReplacementAttack(user, CreatureIndex(sideTarget, creatureTarget));)
|
||||
};
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#include "../../src/Battling/ScriptHandling/ScriptResolver.hpp"
|
||||
#define export extern "C"
|
||||
#include "../Core.hpp"
|
||||
using namespace CreatureLib::Battling;
|
||||
|
||||
export ScriptResolver* CreatureLib_ScriptResolver_Construct() { return new ScriptResolver(); }
|
||||
|
||||
export void CreatureLib_ScriptResolver_Destruct(const ScriptResolver* p) { delete p; }
|
||||
|
||||
export void CreatureLib_ScriptResolver_Initialize(ScriptResolver* p, BattleLibrary* library) {
|
||||
p->Initialize(library);
|
||||
export uint8_t CreatureLib_ScriptResolver_Initialize(ScriptResolver* p, BattleLibrary* library) {
|
||||
Try(p->Initialize(library);)
|
||||
};
|
||||
export Script* CreatureLib_ScriptResolver_LoadScript(ScriptResolver* p, ScriptCategory category,
|
||||
export uint8_t CreatureLib_ScriptResolver_LoadScript(Script*& out, ScriptResolver* p, ScriptCategory category,
|
||||
const char* scriptName) {
|
||||
return p->LoadScript(category, ConstString(scriptName));
|
||||
Try(out = p->LoadScript(category, ConstString(scriptName));)
|
||||
};
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include "../../src/Battling/TurnChoices/FleeTurnChoice.hpp"
|
||||
#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
|
||||
#include "../../src/Battling/TurnChoices/SwitchTurnChoice.hpp"
|
||||
#define export extern "C"
|
||||
#include "../Core.hpp"
|
||||
using namespace CreatureLib::Battling;
|
||||
|
||||
export AttackTurnChoice* CreatureLib_AttackTurnChoice_Construct(Creature* user, LearnedAttack* attack,
|
||||
@@ -25,7 +25,9 @@ SIMPLE_GET_FUNC(BaseTurnChoice, GetUser, Creature*)
|
||||
|
||||
SIMPLE_GET_FUNC(AttackTurnChoice, GetAttack, LearnedAttack*)
|
||||
SIMPLE_GET_FUNC(AttackTurnChoice, GetKind, TurnChoiceKind)
|
||||
SIMPLE_GET_FUNC(AttackTurnChoice, GetPriority, int8_t)
|
||||
|
||||
export uint8_t CreatureLib_BaseTurnChoice_GetPriority(int8_t& out, AttackTurnChoice* p) { Try(out = p->GetPriority()); }
|
||||
|
||||
SIMPLE_GET_FUNC(AttackTurnChoice, GetAttackScript, Script*)
|
||||
export uint8_t CreatureLib_BaseTurnChoice_GetTargetSideIndex(const AttackTurnChoice* p) {
|
||||
return p->GetTarget().GetSideIndex();
|
||||
|
||||
Reference in New Issue
Block a user