Fixes for damage calculations always using a base power of 0.
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@@ -13,7 +13,7 @@ namespace CreatureLib::Battling {
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static void ExecuteAttackChoice(AttackTurnChoice* choice);
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static void HandleAttackForTarget(ExecutingAttack* attack, Creature* target,
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const ExecutingAttack::TargetData& targetData);
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ExecutingAttack::TargetData* targetData);
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public:
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static void RunTurn(Battle* battle, ChoiceQueue* queue);
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