Fixes for damage calculations always using a base power of 0.

This commit is contained in:
2019-12-07 22:09:06 +01:00
parent 262279bd2c
commit 7c642f7df5
5 changed files with 23 additions and 23 deletions

View File

@@ -13,7 +13,7 @@ namespace CreatureLib::Battling {
static void ExecuteAttackChoice(AttackTurnChoice* choice);
static void HandleAttackForTarget(ExecutingAttack* attack, Creature* target,
const ExecutingAttack::TargetData& targetData);
ExecutingAttack::TargetData* targetData);
public:
static void RunTurn(Battle* battle, ChoiceQueue* queue);