Several fixes for attack effects not triggering.
continuous-integration/drone/push Build is passing Details

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
Deukhoofd 2021-01-22 13:38:05 +01:00
parent abccc23851
commit 7aa31a838d
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
2 changed files with 3 additions and 3 deletions

View File

@ -15,7 +15,7 @@ export uint8_t CreatureLib_AttackData_Construct(AttackData*& out, const char* na
} }
ArbUt::List<EffectParameter*> effectParameterList(effectParameterCount); ArbUt::List<EffectParameter*> effectParameterList(effectParameterCount);
for (size_t i = 0; i < effectParameterCount; i++) { for (size_t i = 0; i < effectParameterCount; i++) {
effectParameterList[i] = effectParameters[i]; effectParameterList.Append(effectParameters[i]);
} }
auto effect = new SecondaryEffect(effectChance, ArbUt::StringView(effectName), effectParameterList); auto effect = new SecondaryEffect(effectChance, ArbUt::StringView(effectName), effectParameterList);

View File

@ -191,7 +191,7 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, const ArbUt::Bo
battle.GetValue()->GetRandom()->EffectChance(effect->GetChance(), attack, target.GetRaw()); battle.GetValue()->GetRandom()->EffectChance(effect->GetChance(), attack, target.GetRaw());
} }
if (hasSecondaryEffect) { if (hasSecondaryEffect) {
HOOK(OnSecondaryEffect, user, attack, target.GetRaw(), hitIndex); HOOK(OnSecondaryEffect, attack, attack, target.GetRaw(), hitIndex);
} }
} catch (const ArbUt::Exception& e) { } catch (const ArbUt::Exception& e) {
throw e; throw e;
@ -223,7 +223,7 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, const ArbUt::Bo
hasSecondaryEffect = random->EffectChance(effect->GetChance(), attack, target.GetRaw()); hasSecondaryEffect = random->EffectChance(effect->GetChance(), attack, target.GetRaw());
} }
if (hasSecondaryEffect) { if (hasSecondaryEffect) {
HOOK(OnSecondaryEffect, user, attack, target.GetRaw(), hitIndex); HOOK(OnSecondaryEffect, attack, attack, target.GetRaw(), hitIndex);
} }
} catch (const ArbUt::Exception& e) { } catch (const ArbUt::Exception& e) {
throw e; throw e;