Several fixes for attack effects not triggering.
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continuous-integration/drone/push Build is passing

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
2021-01-22 13:38:05 +01:00
parent abccc23851
commit 7aa31a838d
2 changed files with 3 additions and 3 deletions

View File

@@ -191,7 +191,7 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, const ArbUt::Bo
battle.GetValue()->GetRandom()->EffectChance(effect->GetChance(), attack, target.GetRaw());
}
if (hasSecondaryEffect) {
HOOK(OnSecondaryEffect, user, attack, target.GetRaw(), hitIndex);
HOOK(OnSecondaryEffect, attack, attack, target.GetRaw(), hitIndex);
}
} catch (const ArbUt::Exception& e) {
throw e;
@@ -223,7 +223,7 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, const ArbUt::Bo
hasSecondaryEffect = random->EffectChance(effect->GetChance(), attack, target.GetRaw());
}
if (hasSecondaryEffect) {
HOOK(OnSecondaryEffect, user, attack, target.GetRaw(), hitIndex);
HOOK(OnSecondaryEffect, attack, attack, target.GetRaw(), hitIndex);
}
} catch (const ArbUt::Exception& e) {
throw e;