Several fixes for attack effects not triggering.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -15,7 +15,7 @@ export uint8_t CreatureLib_AttackData_Construct(AttackData*& out, const char* na
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}
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ArbUt::List<EffectParameter*> effectParameterList(effectParameterCount);
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for (size_t i = 0; i < effectParameterCount; i++) {
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effectParameterList[i] = effectParameters[i];
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effectParameterList.Append(effectParameters[i]);
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}
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auto effect = new SecondaryEffect(effectChance, ArbUt::StringView(effectName), effectParameterList);
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