Several fixes for attack effects not triggering.
continuous-integration/drone/push Build is passing

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
Deukhoofd committed 2021-01-22 13:38:05 +01:00
1 parent abccc23851
commit 7aa31a838d
2 files changed
+3 -3

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@@ -15,7 +15,7 @@ export uint8_t CreatureLib_AttackData_Construct(AttackData*& out, const char* na
}
ArbUt::List<EffectParameter*> effectParameterList(effectParameterCount);
for (size_t i = 0; i < effectParameterCount; i++) {
effectParameterList[i] = effectParameters[i];
effectParameterList.Append(effectParameters[i]);
}
auto effect = new SecondaryEffect(effectChance, ArbUt::StringView(effectName), effectParameterList);