Add new Creature::IsUsable function, which replaces IsFainted functionality in several places.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@@ -34,7 +34,7 @@ namespace CreatureLib::Battling {
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for (const auto& creature : p) {
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if (creature == nullptr)
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continue;
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if (creature->IsFainted())
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if (!creature->IsUsable())
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continue;
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if (creature->IsOnBattleField())
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continue;
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