Fixes memory leak.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@ -26,7 +26,7 @@ namespace CreatureLib::Battling {
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bool _hasEnded = false;
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bool _hasEnded = false;
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BattleResult _battleResult = BattleResult::Empty();
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BattleResult _battleResult = BattleResult::Empty();
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EventHook _eventHook;
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EventHook _eventHook;
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HistoryHolder* _historyHolder = new HistoryHolder();
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ArbUt::UniquePtr<HistoryHolder> _historyHolder = new HistoryHolder();
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uint32_t _currentTurn = 0;
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uint32_t _currentTurn = 0;
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@ -115,7 +115,7 @@ namespace CreatureLib::Battling {
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try_creature(this->_historyHolder->Register<T>(this->GetCurrentTurn(), args...);
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try_creature(this->_historyHolder->Register<T>(this->GetCurrentTurn(), args...);
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, "Exception occurred during history element registration.");
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, "Exception occurred during history element registration.");
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}
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}
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const HistoryHolder* GetHistory() const noexcept { return _historyHolder; }
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const HistoryHolder* GetHistory() const noexcept { return _historyHolder.GetRaw(); }
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long GetLastTurnTimeMicroseconds() const noexcept { return _lastTurnTime; }
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long GetLastTurnTimeMicroseconds() const noexcept { return _lastTurnTime; }
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